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avibird 1

Some funny news about OFPDR, A must read for old community.

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When Clive Lindop was the lead AI designer for Codemasters the game was being developed specifically for hardcore OFP fans. The long awaited sequel was originally intended to be hardcore across all platforms, no compromises regardless of platform.

Clive Lindop (long known to the veteran OFP community by the username Urban66) is a huge fan of the original OFP and understands exactly how vital it is that realism is the key objective.

Unfortunetaly Clive Lindop has left Codemasters,(CODEMASTERS NEVER TOLD THE COMMUNITY ON THE FORUMS WHAT A JOKE) leaving the game in the hands of a bunch of asshats that original OFP community members had never even heard of until the infamous 'ego tech video'.

This new bunch of asshats have decided to take the game down the arcade route, and renamed the game from OFP2 to OFPDR.

These retards don't realise that there are many console gamers that crave hardcore realism, they are under the illusion that ALL console gamers must be noobs that like to run around the battlefield like peter pan blowing up pretty red barrels.

This was a post on the OFPDR forums and now all the crap going on with this game makes a lot more sense why the game is looking more like a run & gun game then the original OFP1.

I would love to know why he left after so many years working on this game since 2005. It had to be for good reasons don't you think. Codemasters will never tell the truth way.

Edited by AVIBIRD 1

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I think this is not the correct forum to discuss this. Please use the thread in Offtopic section.

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