Preacher1974 0 Posted May 14, 2009 A "feature" of ArmA is that when a person Joins-in-progress all of the triggers reactivate. This is particularly troublesome when the triggers generate explosions, for example, which may kill unsuspecting people already in-game. Does anyone know of a way around this (ie so that the triggers only activate locally for the JIP player and not for all players)? Share this post Link to post Share on other sites
icebreakr 3159 Posted May 14, 2009 triggers with explosions should always have "this && IsServer" in Init line. Share this post Link to post Share on other sites
Preacher1974 0 Posted May 15, 2009 triggers with explosions should always have "this && IsServer" in Init line. Thanks for that. We'll give it a try! :) Share this post Link to post Share on other sites