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Preacher1974

Join In Progress ( JIP ) and Triggers

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A "feature" of ArmA is that when a person Joins-in-progress all of the triggers reactivate. This is particularly troublesome when the triggers generate explosions, for example, which may kill unsuspecting people already in-game.

Does anyone know of a way around this (ie so that the triggers only activate locally for the JIP player and not for all players)?

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triggers with explosions should always have "this && IsServer" in Init line.

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triggers with explosions should always have "this && IsServer" in Init line.

Thanks for that. We'll give it a try! :)

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