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Seize zones EURO '85 (SP)

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sz_euro85_usa.jpg

sz_euro85_ussr.jpg

USA vs. USSR by Project '85 MOD

ABOUT THIS MISSION

There is no scenario in this mission.

It is a purpose though it enjoys the combat generated at random.

Please know some principles to win.

TWO PRINCIPLES

1) If the number of construction of bunkers is little, the enemy's raid is also few.

2) The defense of the bunker where the construction position is far from the base is difficult.

About one

-Please make the construction of the bunker a minimum if it is Low-end PC.

-Please construct a lot of bunkers if you want the fierce battle.

*If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little.

About two

-The encounter with the enemy increases when the travel time to the bunker is long.

-The probability that the bunker is seized by the enemy increases.

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RELEASE INFORMATION

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v1.0

- Initial release (04-05-09)

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SEIZE ZONES

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The enemy seizes the building of neutral zone and tries the suppression of the entire islamd.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

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WIN CONDITION

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1) Seize all bunkers of enemy side.

2) Exclude all enemies who seize the buildings.

*The seizure of enemy's base isn't needed.

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LOSE CONDITION

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1) When some buildings are destroyed with the bomb by the enemy.

2) When some buildings are seized at the same time by the enemy.

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HOW TO REPLACEMENT by user

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1) Extract Seize_zones[EURO85].Schmalfelden

2) Open Seize_zones[EURO85].Schmalfelden\ffs\rp\customize_set.sqs

3) Edit customize_set.sqs

*A skill to edit a mission is necessary.

*I can't guarantee that add-on works according to your expectation.

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HOW TO SEIZE

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1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

*The marker of the bunker is changed into a solid color in map.

REQUEST BY ACTION MENU

The action menu can be used near the flag of the bunker.

1) SAVE GAME

Autosave game (used for Retry)

2) Construction of bunker

The bunker can be freely constructed at the position of vantage.

3) Request of the transport helicopter

It transports your team quickly.

4) Reinforcement of team

Your team can be reinforced. (Default 8 units)

5) Concentration of force

A lot of forces can be commanded. (Default 6 units x 3 teams)

6) Construction of tent

The time spent on dispatching soldiers can be shortened.

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DETAILS IN BUNKER

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A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

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HOW TO DEACTIVATING BOMB

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1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

-The building where the seizure was completed is shown by the exclamation mark.

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COMMANDER MAP

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When the concentration force that requests it arrives, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

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ADDON LIST

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*Arma patch ver 1.14 later is required

*Queens Gambit is not requested

Schmalfelden

- schmalfelden.pbo

http://www.armaholic.com/page.php?id=3093

Project '85 releases(full)

- p85_config.pbo

- p85_wpn3d.pbo

- p85_troop.pbo

- p85_v.pbo

- p85_airs.pbo

- p85_anims.pbo

- p85_b.pbo

- p85_ui.pbo

http://www.armaholic.com/page.php?id=5481

This mission does not require any addons, except for the map and Project '85 MOD you want to use!

However, when the following addon is detected, it automatically replaces it.

PMC Apache -> AH-1 is replaced (Requests ArmA patch v1.15 later)

- pmc_apache.pbo

http://www.armaholic.com/page.php?id=5082

USAF F-16C Falcon -> AV-8B is replaced

- 49th_f16.pbo

http://www.armaholic.com/page.php?id=3422

RHS Hind -> KA-50 is replaced

- RHS_hind.pbo

http://www.armaholic.com/page.php?id=1099

Mig-21 -> Su-34 is replaced

- PRACS_MiG21.pbo

http://www.armaholic.com/page.php?id=4553

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CREDITS & THANKS

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- BIS/BIA for their great simulators.

- Trench Generator / Script generator by Benoist

- All add-on authors

Download (2MB/ZIP)

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Thanks

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