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Bonfire

Some help and advice needed

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I'm making a mission in the mission editor (surpirse surpirse wink.gif ) and its losely based on "heart of darkness/Apocolypse now"....it may end up as a mini campagine...

anywho, first off i'm having difficulty with getting a unit to sit down, i have a Trigger set up, once the unit reaches that point, they should sit.  in the "on activation" line i put this switchmove "effectstandsitdown", the trigger is a switch.  it doesn't want to work and i've exausted my ideas.

And for the mission itself,  i wanted to have the Kutrz type character (who'll end up being an unarmed russian) be guarded by "Natives", which will be the resistance.  In the move/book the natives are generally friendly, and that is easily accoplished.  however i'd like to have a half dozen or so hostile natives that act as guards to "kurtz"....is this possible without resorting to scripting?

thanks in advance

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First you used :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this switchmove "effectstandsitdown"<span id='postcolor'>

when it should be :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">name_of_unit switchmove "effectstandsitdown"<span id='postcolor'>

name_of_unit is the units name you want to sit down.

Second :

I don't know if that would be possible without scripting.

RED

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