Bonfire 0 Posted March 6, 2002 I'm making a mission in the mission editor (surpirse surpirse ) and its losely based on "heart of darkness/Apocolypse now"....it may end up as a mini campagine... anywho, first off i'm having difficulty with getting a unit to sit down, i have a Trigger set up, once the unit reaches that point, they should sit. Â in the "on activation" line i put this switchmove "effectstandsitdown", the trigger is a switch. Â it doesn't want to work and i've exausted my ideas. And for the mission itself, Â i wanted to have the Kutrz type character (who'll end up being an unarmed russian) be guarded by "Natives", which will be the resistance. Â In the move/book the natives are generally friendly, and that is easily accoplished. Â however i'd like to have a half dozen or so hostile natives that act as guards to "kurtz"....is this possible without resorting to scripting? thanks in advance Share this post Link to post Share on other sites
RED 0 Posted March 6, 2002 First you used : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this switchmove "effectstandsitdown"<span id='postcolor'> when it should be : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">name_of_unit switchmove "effectstandsitdown"<span id='postcolor'> name_of_unit is the units name you want to sit down. Second : I don't know if that would be possible without scripting. RED Share this post Link to post Share on other sites