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Raphier

Suggestion: Increase aimdot/ironsight size!

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From all these Previews levitating in the air, and have seen plenty of 'scope-view's I have been left disappointed to learn that Arma 2 is having Arma's aimdot sydrome.

The problem with them and horrible aiming was, they are too small.

Here's very good example I have:

http://www.armaholic.com/pfs.php?m=view&v=4-arma2_preview_pcgames_april_15.jpg

(btw, it's too close to screen, I know you can zoom, but hey, that's why exactly it's so awful sometimes)

This how the EOTECH sigh is in the game, very well represents all aimdots, ironsights of entire game. (look at the ironsight of M4 throught eotech, it's barelly there!)

This is a problem, since to aim the enemy here it takes to put my head infront of the enemy pixel and try to position that damn little 'aim' pixel just to notice, I am dead.

Now what I am suggesting here, is, a tweak. Look at the real-life 'FP/Scope View' and ACTUAL EOTECH

http://www.50magnum.com/551ret.jpg

or

http://brigadearmory.com/catalog/images/EOTECH%20512.jpg

It's large and it glows. This one is how it should be! It's excellent and easier to aim an understand.

Just get rid of Arma's pixel-small aimdot's please. It was a big turn-off for me in Arma.:thanx::respekt: (What made Flashpoint gameplay shine over Arma!)

Edited by Raphier
DAMN, the topic name should be increase the aimdot size

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I also want this to be modified. I've never looked down the sights of an M16, but the zoom seemed to be far too weak in ArmA.

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It is not only zoom, it is rather how close you bring that kind of sight to your eye. It is meant to be used in different distances unlike other sights.

Correct way would be to make even animations to change the weapon position relative to your head.

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Though we know that ArmA2 is still Work in Progress.

Meaning what we see might not be the final version.

Its like an suggestion as its in the right forum.

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