catito14 0 Posted April 1, 2009 (edited) Hi, i made a FN-MAG with tripod but the ammo belt of the gun rotate too slow. How can i change the speed of it? I create the memory lod with the name "ammo_belt_axis" and then i defined this in the config, but i think here is the mistake... maybe i need to use the "M2" BI´s default model, isn´t it? Thanks in advance Kind Regards Edited April 11, 2009 by W0lle Share this post Link to post Share on other sites
PhilippRauch 0 Posted April 1, 2009 (edited) change maybe <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> animPeriod = 1; //The animation period used for this controller. in AnimationSources to something lower? Edited April 11, 2009 by W0lle Share this post Link to post Share on other sites
catito14 0 Posted April 2, 2009 (edited) change maybe<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> animPeriod = 1;  //The animation period used for this controller. in AnimationSources to something lower?  nop, this doesn´t work neither. I can´t figure how can i do to in order that this work  .... also i don´t know how to use the BI´s example model in order to "copy" his CFG.  Here is the line of the "animation" in the cfg that i use. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class MLV_FNMAGAfuste: MLV_StaticWeapon { class Animations:Base_Animations { class ammo_belt_rotation { type="rotationZ"; animPeriod=1;                             selection="ammo_belt"; source="belt_rotation"; axis="ammo_belt_axis"; memory=1; sourceAddress="loop"; minValue=0.000000; maxValue=0.7606023; angle0=0.7606023; angle1=0.0; }; }; }; Edited April 11, 2009 by W0lle Share this post Link to post Share on other sites