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dr_eyeball

End mission doesn't reset time/variables

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Edit: It seems the server is simply not ending, but all clients are ending, even though they all use the same triggers and same End activation type.

I used forceEnd on the server as a workaround and it now works.

Quote[/b] ]I'm looking for information on the following situation:

<ul>[*]setup: persistent dedi server, PvP mission, addons used (ACE, afghan)

[*]mission ends via trigger: End1/2/3, etc

[*]game returns to MP Setup (lobby)

[*]param1 & param2 are remembered

[*]global and/or public variables are not reset to nil

[*]time is not reset to zero

This is obviously a problem if those variables or time command is used in a trigger condition to end the game, since it will end the mission immediately upon starting it.

I'm looking for confirmation that it's a known situation, whether there is any info on this elsewhere and whether there is any workaround for the problem.

I'm aware that when this happens, you can:

- use "#restart", "#reassign", "#missions" to reset the mission status properly.

I've been told about this odd case a few times, but never experienced it myself until now. So now it's causing me problems. Any info on the subject would be appreciated.

I'm looking into the following options:

- resetting time

- setting variables back to nil at end of mission

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