MonsterXXX 0 Posted March 4, 2009 Hi, I spent hours to creat the dedicated server after luanch the arma server.exe I can see my hostname on the arma mp list and I can joined as well. But my friends thay told me can't join to my dedicated server because "red cross" showing on arma mp list and show error <span style='color:red'>"Bad version, server reject connecting"</span> Should I reset firewall? If so, how to?I don't know what's happend so can anyones helping?Thanks! This is arma server.exe parameter <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"D:\Program files\Bohemia Interactive\ArmA\arma_server.exe" -config=server.cfg -netlog -port=2302 -mod=@ACE;@UKF;@DynamicViewdistance This is server.cfg <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="TW ArmA Server"; // The name of the server that shall be displayed in the public server list password="xxxx"; // Password for joining, eg connecting to the server passwordAdmin="xxxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP=""; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Welcome TW ArmA Server", "Server Settings: Veteran, Crosshair=off, 3rdPerson=off, MapInfo=off, VoN=off, Voting=33%, PersistentMaps=on", "", "", "", "" }; motdInterval=3; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate=0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=1; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; Â // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=0; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions{ }; This arma.cfg. <span style='color:red'>Should I put this file to server.exe parameter?</span> <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">language="English"; adapter=-1; 3D_Performance=9554.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=8192000; MaxBandwidth=10000000000; MaxMsgSend=256; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinErrorToSend=0.005; MaxCustomFileSize=1600000; My computer config: AMD Phenom 9550 quadcore 2.2Ghz CPU 3GB RAM ASUS EN9800GTX+ 512MB Video card 500G Hard disk Share this post Link to post Share on other sites
Master85 1 Posted March 4, 2009 equalModRequired=0 else you can only join if you use exactly the same -mod=... parameters Share this post Link to post Share on other sites
MonsterXXX 0 Posted March 4, 2009 equalModRequired=0else you can only join if you use exactly the same -mod=... parameters Thanks Man! It's work! Thanks again!! Share this post Link to post Share on other sites