wld427 1705 Posted March 1, 2009 Im getting a sections inherit error, can anyone spot the problem? Pastebin: http://pastebin.com/m59f42c79 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons { class Tank; // External class reference class PRACS_SA6Skeleton : Tank { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {"levy predni", "", "levy dalsi", "", "levy prostredni", "", "levy zadni", "", "pravy predni", "", "pravy dalsi", "", "pravy prostredni", "", "pravy zadni", "", "damageHide", "", "OtocVez", "", "OtocHlaven", "OtocVez", "otocvelitele", "OtocVez", "otochlavenvelitele", "otocvelitele", "damageVez", "OtocVez", "damage_com_turret", "otocvelitele", "damage_mg", "otochlavenvelitele", "Poklop_Gunner", "OtocVez", "Poklop_Commander", "otocvelitele", "div_h_null", "", "poklop_Driver", "div_h_null", "kolL1", "", "kolL2", "", "kolL3", "", "kolL4", "", "kolL5", "", "kolL6", "", "kolL7", "", "kolL8", "", "kolP1", "", "kolP2", "", "kolP3", "", "kolP4", "", "kolP5", "", "kolP6", "", "kolP7", "", "kolP8", "", "podkoloL1", "", "podkoloL2", "", "podkoloL3", "", "podkoloL4", "", "podkoloL5", "", "podkoloL6", "", "podkoloL7", "", "podkoloL8", "", "podkoloP1", "", "podkoloP2", "", "podkoloP3", "", "podkoloP4", "", "podkoloP5", "", "podkoloP6", "", "podkoloP7", "", "podkoloP8", "", "koloL1", "podkoloL1", "koloL2", "podkoloL2", "koloL3", "podkoloL3", "koloL4", "podkoloL4", "koloL5", "podkoloL5", "koloL6", "podkoloL6", "koloL7", "podkoloL7", "koloL8", "podkoloL8", "koloP1", "podkoloP1", "koloP2", "podkoloP2", "koloP3", "podkoloP3", "koloP4", "podkoloP4", "koloP5", "podkoloP5", "koloP6", "podkoloP6", "koloP7", "podkoloP7", "koloP8", "podkoloP8", "podkoloL1_hide", "podkoloL1", "podkoloL2_hide", "podkoloL2", "podkoloL3_hide", "podkoloL3", "podkoloL4_hide", "podkoloL4", "podkoloL5_hide", "podkoloL5", "podkoloL6_hide", "podkoloL6", "podkoloL7_hide", "podkoloL7", "podkoloL8_hide", "podkoloL8", "podkoloP1_hide", "podkoloP1", "podkoloP2_hide", "podkoloP2", "podkoloP3_hide", "podkoloP3", "podkoloP4_hide", "podkoloP4", "podkoloP5_hide", "podkoloP5", "podkoloP6_hide", "podkoloP6", "podkoloP7_hide", "podkoloP7", "podkoloP8_hide", "podkoloP8"}; }; }; class CfgModels { class Tank { class Animations { class IndicatorSpeed; // External class reference class IndicatorRPM; // External class reference class DamageHide; // External class reference }; }; class PRACS_SA6 : Tank { sections[] = {"fire_1", "fire_2", "fire_b_1", "fire_b_2", "fire_c_1", "fire_c_2", "L svetlo", "P svetlo", "PasOffsetP", "PasOffsetL", "zbytek"}; skeletonName = "PRACS_SA6Skeleton"; class Animations : Animations { class MainTurret { type = "rotationY"; source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; animPeriod = 0; memory = 0; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class MainGun : MainTurret { type = "rotationX"; source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; }; class ObsTurret { type = "rotationY"; source = "obsTurret"; selection = "OtocVelitele"; axis = "OsaVelitele"; animPeriod = 0; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class ObsGun : ObsTurret { type = "rotationX"; source = "obsGun"; selection = "OtocHlavenVelitele"; axis = "OsaHlavneVelitele"; }; class HatchGunner { animPeriod = 0; type = "rotation"; source = "hatchGunner"; selection = "poklop_gunner"; axis = "osa_poklop_gunner"; angle0 = -1.74533; angle1 = 0.0; }; class IndicatorSpeed : IndicatorSpeed { type = "rotation"; source = "speed"; selection = "ukaz_rychlo"; axis = "osa_rychlo"; memory = 0; minValue = 0.0; maxValue = 16.67; angle0 = -2.26893; angle1 = 2.26893; }; class IndicatorRPM : IndicatorRPM { angle0 = -0.436332; angle1 = 0.436332; }; class poklop_driver_damage : damageHide { selection = "poklop_driver"; }; class poklop_gunner_damage : damageHide { selection = "poklop_gunner"; }; class damageDriver : damageHide { selection = "damageDriver"; }; class damageHlaven : damageHide { selection = "damageHlaven"; }; class ammo_belt_rotation { type = "rotationZ"; source = "belt_rotation"; selection = "ammo_belt"; axis = "ammo_belt_axis"; memory = 1; sourceAddress = "loop"; minValue = 0.0; maxValue = 0.01; angle0 = 0.0; angle1 = -0.20944; }; }; }; }; Share this post Link to post Share on other sites
Linker Split 0 Posted March 1, 2009 yes, in class PRACS_SA6Skeleton: Tank add: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">isDiscrete = 0; skeletonInherit = "Default"; Inherit = "Default"; also, try to make class tank: Default{}; instead of class Tank;. Share this post Link to post Share on other sites
wld427 1705 Posted March 1, 2009 Thanks Linker Split you da man Share this post Link to post Share on other sites