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plumose 219

opx

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can any body please tell me why opx buildings,plants etc dont show textures only model structerd is shown in visitor

is there any way round this huh.gif

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If you put the opx* stuff on the P:\ root you shouldn't have any problems, I hope.

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thanks for that but ive try that still dos ent work ?shell i try putting in the parametres objects opx or ca\opx together ?

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Same here, extracted the opx objects into my projects ca folder, unrap all the .bins, add the objects in visitor and I get nadda. White textures and they don't show up in game at all. confused_o.gif

I even opened up afghan village and copied the class : house lines into my own config and that didn't seem to help at all.

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Quote[/b] ]Same here, extracted the opx objects into my projects ca folder,

That's not what Opteryx wrote in his message above.

It should look like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">P:\opxbuildings

not:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">P:\ca\opxbuildings

It does not require anything beyond this, ie redoing the config files, etc.

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Thanks for that guys,but how do you use all the plants roads & misc etc; in the same map ?  yay.gif

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Unpack the PBO into the P: directory as shown above and then add the objects you want to use in Visitor like normal using Tools | Nature Objects or Tools |Artificial Objects. As long as the end user has the OPX pbo's loaded when starting ArmA the objects will appear.

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