_BARNS_ 0 Posted February 18, 2009 Hey, i made a custom group config so i do not need tp place the soldiers one by one in the editor BUT i always get an error message if i start the game ... size: required addons/ not an array first what does this mean and second how can i fix this problem? Share this post Link to post Share on other sites
nuxil 2 Posted February 18, 2009 can you post a bit of your config ? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class YOURCLASS { units[] = {}; weapons[] = {}; requiredVersion = 0.14; requiredAddons[] = {"ace_config_men", "ace_config_vehicle", "six_config_men", "six_config_vehicle"}; }; }; class Blah { ..more blah.. } its kinda hard to know whats going on without having something to look at does it work for normal units ? Share this post Link to post Share on other sites
_BARNS_ 0 Posted February 18, 2009 yeah thats true ... so here it is ... btw i use Laza to convert to bin or is there a better programm out there? class CfgPatches { class rbf_config_groups { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"ace_config_men", "ace_config_vehicle", "six_config_men", "six_config_vehicle"}; }; }; class CfgGroups { class West { class RBF_GROUPS { name = "RBF West GROUPS"; class RBF_USMCSquadL { name = "USMC Squad L"; class Unit0 { side = 1; vehicle = "ACE_USMC0302_D"; rank = "MAJOR"; position = {0, 0, 0}; skill = 0.800000; }; class Unit1 { side = 1; vehicle = "ACE_USMC0302_D"; rank = "CAPTAIN"; position = {0, -12, 0}; skill = 0.800000; }; class Unit2 { side = 1; vehicle = "ACE_USMC0311A_D"; rank = "LIEUTENANT"; position = {0, -24, 0}; }; class Unit3 { side = 1; vehicle = "ACE_USMC0311B_D"; rank = "SERGEANT"; position = {0, -36, 0}; skill = 0.800000; }; class Unit4 { side = 1; vehicle = "ACE_USMC0311C_D"; rank = "SERGEANT"; position = {0, -48, 0}; text = "SIX_VIPHMMWV3"; skill = 0.800000; }; class Unit5 { side = 1; vehicle = "ACE_USMC0311D2_D"; rank = "CORPORAL"; position = {0, -60, 0}; skill = 1.000000; }; class Unit6 { side = 1; vehicle = "ACE_USMC0311H_D"; rank = "PRIVATE"; position = {0, -72, 0}; skill = 0.800000; }; class Unit7 { side = 1; vehicle = "ACE_USMC0311E_D"; rank = "PRIVATE"; position = {0, -84, 0}; skill = 0.800000; }; }; class RBF_USMCSQUADM { name = "USMC Platoon"; class Unit0 { side = 1; vehicle = "ACE_USMC0302_D"; rank = "CAPTAIN"; position = {0, 0, 0}; skill = 0.800000; }; class Unit1 { side = 1; vehicle = "ACE_USMC0311A_D"; rank = "LIEUTENANT"; position = {0, -12, 0}; skill = 0.800000; }; class Unit2 { side = 1; vehicle = "ACE_USMC0311B_D"; rank = "SERGEANT"; position = {0, -24, 0}; skill = 0.800000; }; class Unit3 { side = 1; vehicle = "ACE_USMC0311C_D"; rank = "SERGEANT"; position = {0, -36, 0}; skill = 0.800000; }; class Unit4 { side = 1; vehicle = "ACE_USMC0311D2_D"; rank = "SERGEANT"; position = {0, -48, 0}; skill = 0.800000; }; class Unit5 { side = 1; vehicle = "ACE_USMC0311H_D"; rank = "PRIVATE"; position = {0, -60, 0}; skill = 0.800000; }; class Unit6 { side = 1; vehicle = "ACE_USMC0311E_D"; rank = "PRIVATE"; position = {0, -72, 0}; skill = 0.800000; }; }; }; }; }; Share this post Link to post Share on other sites
nuxil 2 Posted February 18, 2009 again.. i will point out! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> requiredAddons = {"ace_config_men", "ace_config_vehicle", "six_config_men", "six_config_vehicle"}; make it <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> requiredAddons[] = {"ace_config_men", "ace_config_vehicle", "six_config_men", "six_config_vehicle"}; also i think its a good idea to put your unitis in units[] = {}; also make <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> units = {}; weapons = {}; to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> units[] = {}; weapons[] = {}; hope this helps a bit Share this post Link to post Share on other sites
_BARNS_ 0 Posted February 20, 2009 ahhhh yes this is now working fine thx alot so only one question left what programm are you using or do you recommand to easy make a *.bin file? Share this post Link to post Share on other sites
sakura_chan 9 Posted February 20, 2009 bin files are just easier for Arma to load, so it is recommended. Simply download and use the BIS tools for making bins Share this post Link to post Share on other sites