FriZY_SK 9 Posted February 18, 2009 Hi, Could you tell me how i modify dust effect when tank shooting from cannon? I want to reduce this effect because its created too big dust cloud considering size of cannon (40mm) Share this post Link to post Share on other sites
nikita320106 0 Posted February 18, 2009 check Maddmatt ArmA Effects mod or find "tank dust" in config and resize what you want/ Share this post Link to post Share on other sites
FriZY_SK 9 Posted February 18, 2009 @nikita320106 Thx u very much for your advice.So i have found something . class CfgCloudlets { class Default { interval[] = {"interval",0.500000,0.500000 }; circleRadius = 0; circleVelocity[] = {0,0,0 }; particleShape = "\ca\cl_basic.p3d"; particleFSNtieth = 1; particleFSIndex = 0; particleFSFrameCount = 1; particleFSLoop = 1; angle = 0; angleVar = 0; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime[] = {0,1 }; moveVelocity[] = {0,0,0 }; rotationVelocity = 1; weight = 1; volume = 1; rubbing = 0.050000; size[] = {1,1 }; color[] = {{1,1,1,1 } }; animationSpeed[] = {1 }; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; lifeTimeVar = 0; positionVar[] = {0,0,0 }; MoveVelocityVar[] = {0,0,0 }; rotationVelocityVar = 0; sizeVar = 0; colorVar[] = {0,0,0,0 }; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; }; class TankDust1 : Default { interval = 0.004000; circleRadius = 0.500000; circleVelocity[] = {1,0,1 }; particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d"; particleFSNtieth = 8; particleFSIndex = 3; particleFSFrameCount = 1; angleVar = 0; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 2.500000; moveVelocity[] = {"1+speedX*1.5","speedY","3+speedZ*1.5" }; rotationVelocity = 1; weight = 1.400000; volume = 1; rubbing = 0.100000; size[] = {1,2,4,2 }; sizeCoef = 1; color[] = {{0.500000,0.500000,0.500000,0.500000 },{0.500000,0.500000,0.500000,0 } }; colorCoef[] = {"1 + 0.02 * dustColor","1 - 0.08 * dustColor","1 - 0.34 * dustColor",0.700000 }; animationSpeed[] = {0 }; animationSpeedCoef = 1; randomDirectionPeriod = 0.100000; randomDirectionIntensity = 0.160000; onTimerScript = ""; beforeDestroyScript = ""; lifeTimeVar = 0; position[] = {"positionX","positionY","positionZ" }; positionVar[] = {6,0,6 }; MoveVelocityVar[] = {0.600000,0.600000,0.600000 }; rotationVelocityVar = 1; sizeVar = 1.500000; colorVar[] = {0,0,0,0 }; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; }; }; You probably means this, isnt? So, I will try it when i will at home. Share this post Link to post Share on other sites
nikita320106 0 Posted February 19, 2009 yes as i think correctly "tankdust1" is ground shock dust then "tankdust2" is cannon dust or contrary)) just check)) Share this post Link to post Share on other sites
canukausiuka 1 Posted February 19, 2009 Other things to be aware of: You can set this effect per vehicle (under its class in cfgVehicles). I think its something like FDustEffect = "..."; or FireDustEffect = "..."; Whatever is in quotations is the combined effect (class FDustEffect, I think), which refers to the two classes mentioned above, in cfgCloudlets. I'm sorry if this explanation is a bit poor, I'm not on my Arma machine to check anything. Also, I'm pretty sure it only works for tanks. I tried it with cars and static weapons w/o much success. PS: Frizy, feel free to e-mail me or message me if you have questions. Like I said, I've gone though this already w/ I44, and I'd be happy to help you. Share this post Link to post Share on other sites
FriZY_SK 9 Posted February 20, 2009 Thx guys. I already used FireDustEffect wich i found in config (cfgVehicle) of weapons.pbo for M119 but without success So I will try it again today or through weekend. Share this post Link to post Share on other sites