bodybag 0 Posted February 15, 2009 Hi guys! I'm making a guns'n'ammo box to one of my missions and wounder if anyone of you know how to add text to it. The idea was to seperate'em all with a line and text, like in A.C.E ammo boxes. This is the same type of sqs I use.. . <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; Get the crate parameter given _crate = _this Select 0 ; Remove the stock items from the crate ClearMagazineCargo _crate ClearWeaponCargo _crate ; Add the items to the crate _crate addweaponcargo ["M9",50] _crate addweaponcargo ["M9SD",50] _crate addweaponcargo ["M16A2",50] _crate addweaponcargo ["M16A2GL",50] _crate addweaponcargo ["M4",50] _crate addweaponcargo ["M4A1SD",50] _crate addweaponcargo ["M4GL",50] _crate addweaponcargo ["M4A1",50] _crate addweaponcargo ["M4A1GL",50] _crate addweaponcargo ["M4AIM",50] _crate addweaponcargo ["M4SPR",50] _crate addweaponcargo ["G36a",50] _crate addweaponcargo ["g36c",50] _crate addweaponcargo ["g36k",50] _crate addweaponcargo ["m24",50] _crate addweaponcargo ["mp5A5",50] _crate addweaponcargo ["MP5SD",50] _crate addweaponcargo ["M240",50] _crate addweaponcargo ["M249",50] _crate addweaponcargo ["M107",50] _crate addweaponcargo ["Stinger",50] _crate addweaponcargo ["M136",50] _crate addweaponcargo ["Laserdesignator",50] _crate addweaponcargo ["Binocular",50] _crate addweaponcargo ["NVGoggles",50] _crate addmagazinecargo ["Handgrenade",10] _crate addmagazinecargo ["Smokeshell",10] _crate addmagazinecargo ["Smokeshellred",10] _crate addmagazinecargo ["Smokeshellgreen",10] _crate addmagazinecargo ["30Rnd_9x19_MP5",50] _crate addmagazinecargo ["30Rnd_9x19_MP5SD",50] _crate addmagazinecargo ["15Rnd_9x19_M9",50] _crate addmagazinecargo ["15Rnd_9x19_M9SD",50] _crate addmagazinecargo ["30Rnd_556x45_Stanag",50] _crate addmagazinecargo ["30Rnd_556x45_G36",50] _crate addmagazinecargo ["200Rnd_556x45_M249",50] _crate addmagazinecargo ["5Rnd_762x51_M24",50] _crate addmagazinecargo ["100Rnd_762x51_M240",50] _crate addmagazinecargo ["FlareWhite_M203",50] _crate addmagazinecargo ["FlareGreen_M203",50] _crate addmagazinecargo ["FlareRed_M203",50] _crate addmagazinecargo ["FlareYellow_M203",50] _crate addmagazinecargo ["1Rnd_HE_M203",50] _crate addmagazinecargo ["M136",20] _crate addmagazinecargo ["Stinger",10] _crate addmagazinecargo ["Pipebomb",10] _crate addmagazinecargo ["Mine",10] _crate addmagazinecargo ["Laserbatteries",10] _crate addmagazinecargo ["10Rnd_127x99_M107",50] Exit Share this post Link to post Share on other sites
Jackal326 1182 Posted February 16, 2009 The way ACE dos it, from what I can gather, is by adding a DUMMY Weapon/Magazine class with the relevant name to seperate the weapons and ammo out. Ergo, without creating an addon to go along with your mission, I don't think you'll be able to get it to work. Here is the code ACE uses, it might help. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgVehicles { class AmmoBoxWest; // External class reference class ACE_WeaponBox : AmmoBoxWest { scope = public; accuracy = 1000; displayName = "ACE Weapon Box"; class TransportMagazines { class _xx_ACE_Dummy_EQUIP Â // THIS IS THE EQUIPMENT DEVIDOR { magazine = "ACE_Dummy_EQUIP"; count = 48; }; }; }; And this is the code that defines the weapon itself: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class ACE_DUMMY_EQUIP : ACE_Dummy { displayName = "===== EQUIPMENT ===="; }; Share this post Link to post Share on other sites