PhilippRauch 0 Posted January 29, 2009 How about some commands for altering the behaviour of ingame voicechat? maybe a bit like its done with camera and is local only: PLAYER can only be human player. PLAYER VONquality [(GLOBAL,SIDE,GROUP,VEHICLE,DIRECT),_quality0to1] (to simulate weather interferences or ECM or bad location) PLAYER addVONaccess [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT] (add complete access (MUTE OFF) for the VONchannels, array of one or any combination) PLAYER removeVONaccess [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT] (remove complete access (MUTE ON) for the VONchannels, array of one or any combination) PLAYER VONaccess returns array which channels are accessibly for the player atm [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT] PLAYER VONquality [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT] returns number 0 to 1 which quality are accessibly for the player atm in one or any combination of channel array and to bring it into game VONcommit _timeToCommit (just like camCommit it sets the aforementioned commands into action with a fade in/out according to _timeToCommit. and maybe even some more channels inside the standard channels, only accessibly through scripts though, not the keyboard, but this will make transceivers with userinterfaces possible which can be metriciulously (???) setup to simulate any transceiver imagnined. you will have to switch a dial on your personal radio or vehicular transceiver to get into the right channel. commanders/HQ might get a special radio switch interface to handle the comms. good idea? suggestions! Share this post Link to post Share on other sites
.kju 3241 Posted January 29, 2009 well this has been suggested already. probably as part of new scripting commands topic. you may want to find that one. Share this post Link to post Share on other sites