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PhilippRauch

More access to ingame Voice for Addondevelopers

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How about some commands for altering the behaviour of ingame voicechat?

maybe a bit like its done with camera and is local only:

PLAYER can only be human player.

PLAYER VONquality [(GLOBAL,SIDE,GROUP,VEHICLE,DIRECT),_quality0to1]

(to simulate weather interferences or ECM or bad location)

PLAYER addVONaccess [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT]

(add complete access (MUTE OFF) for the VONchannels, array of one or any combination)

PLAYER removeVONaccess [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT]

(remove complete access (MUTE ON) for the VONchannels, array of one or any combination)

PLAYER VONaccess

returns array which channels are accessibly for the player atm [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT]

PLAYER VONquality [GLOBAL,SIDE,GROUP,VEHICLE,DIRECT]

returns number 0 to 1 which quality are accessibly for the player atm in one or any combination of channel array

and to bring it into game

VONcommit _timeToCommit

(just like camCommit it sets the aforementioned commands into action with a fade in/out according to _timeToCommit.

and maybe even some more channels inside the standard channels, only accessibly through scripts though, not the keyboard, but this will make transceivers with userinterfaces possible which can be metriciulously (???) setup to simulate any transceiver imagnined. you will have to switch a dial on your personal radio or vehicular transceiver to get into the right channel. commanders/HQ might get a special radio switch interface to handle the comms.

good idea? suggestions!

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well this has been suggested already.

probably as part of new scripting commands topic.

you may want to find that one.

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