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VanhA

co12@ Justice for all

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Here's something I've been working with for 5 months:

(With big thanks to Xeno & Myke for scripting assistance)

co12@ Justice for all

*For version 1.14 and higher

*BAS_f

*Selectable time/weather

*Mando hint

*Repair / medtent scripts

*Drop ammobox from jeep

*Revive AI-disabled with leader as spawn element

*Playable side EAST (Partisans)

*Random enemy forces (Mainly some vehicles)

*Addons needed: Queens Gambit

DOWNLOAD HERE

SCENARIO:

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- Stage 1: Go see the situation in Mataredo

- Stage 2: Figure out a way to disarm and contain the mercs

- Stage 3: Secure the site until transport arrives

Story/background:

6 mercenaries have done something awful in village of Mataredo.

Get your team to the site to see the results and bring the guilty ones to justice. Intel reports of local USMC camp giving reluctantly refuge to the villains so search from there.

When you have secured the site a transport chopper will arrive for a pickup.

Locals have given some vehicles for use. You can create an ammocrate from the landrover but be careful not to lose the car.

Team leader has the action to create mobile spawn tent.

justice.jpg

I hope you like this and my efforts won't go in vain...  whistle.gif

VanhA-WASP

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Thanks. One more to the list. Hope to playtest it soon to give

some feedback!

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