Rebel Man 431 Posted January 16, 2009 Hi everyone. I just have problem on Textview2, when i convert the normal map texture from ".tga" to ".paa\.pac", I got a horrible result: before converting to .tga: Bigger version the result after converting to textview2: Bigger version the result in O2: Bigger Version Any help guys how to fix this? Thanks. Share this post Link to post Share on other sites
luki 53 Posted January 16, 2009 When i use your texture (the jpeg->tga->paa) i get this result with the last textview 2 version. PS: Be sure you dont use Kegetys paa plugin to export stuff from photoshop in a arma format. Share this post Link to post Share on other sites
Rebel Man 431 Posted January 21, 2009 hmmm. Quote[/b] ]PS: Be sure you dont use Kegetys paa plugin to export stuff from photoshop in a arma format. well, I don't use Kegetys's plugin in the photoshop, but what i did is duplicate the texture to 30 layes and set the blend mod as "Overlay". and if you don't mind, can you try this one please: http://www.armaholic.eu/rebelman/tra_nohq.tga Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 22, 2009 Its the incorrect size that seems to be killing it in TexView2. When I resized your file to 512x1024 and use TexView2 it comes out just fine as a PAA file. ALL pics should have the width-height relationship of ^2 Share this post Link to post Share on other sites
Rebel Man 431 Posted January 27, 2009 oh, its works fine now, thank you Gnat, and sgt ace . Share this post Link to post Share on other sites