868 0 Posted January 8, 2009 Hi, I'm trying to have an AI fire certain amount of shots or on confirmed kill of human player AI can stop firing. I know its gotta be something along the line of 'shotFired' but have no clue as how to impliment it. The purpose of this script is to hide/takecover (using setUnitPos "down"/"middle") once certain shots are fired, and hopefully this goes on a loop until the AI is dead. Anyone care to try? Thanks in advance. Share this post Link to post Share on other sites
Namikaze 0 Posted January 8, 2009 Well, right off the top of my head, I think you should attach a "fired" event handler to the unit, and increment a shot counter. When the shot counter reaches your threshold, issue the command to take cover/stop shooting/pick his nose/whatever. Then, make sure to clear the counter when he is supposed to go back to shooting again. Share this post Link to post Share on other sites