kocrachon 2 Posted January 7, 2009 So I use a few addons that seem to revolve around the player. One such add-on is the USEC C-130 where it requires the player to be in the aircraft to drop the cargo, even if the AI is flying. Another Add-on requires the player to perform activations. So is there a way, with out editing the pbo/addon so that I can make it to where the AI or another player in the coop server can activate it? Share this post Link to post Share on other sites
Namikaze 0 Posted January 8, 2009 Without knowing the specifics of the addon(s) that you're talking about, I can only give you a general answer. In general, you will not be able to change functionality like that without changing the addon itself. Sometimes this might be as simple as tweaking a few lines, other times it might require a full restructuring of the way the addon handles it's tasks. What it seems like you're looking for is an external script to affect the internal workings of another script, and as far as I know, this would be completely impossible. Share this post Link to post Share on other sites
kocrachon 2 Posted January 9, 2009 The two add-ons I am mainly looking at are the UAV controller and the USEC C-130. The USEC C-130, even if you script it to drop cargo, it says that player has to be in it for it to drop the cargo. The UAV, a seconday player on the server can access the UAV controlls, but the UAV wont respond to anyone but the player/server host. Share this post Link to post Share on other sites
Namikaze 0 Posted January 9, 2009 Sounds like these addons have their actions hardcoded to work for the player unit in various capacities. If you look at their configs, I'd bet that they've got actions defined with "this == player" or something similar defined as a condition of activation. You might try contacting the addon makers and see if they can provide more specific information for tweaking their addons. Share this post Link to post Share on other sites