Jump to content
Sign in to follow this  
floosy

Can t see the grass models on my map

Recommended Posts

Hi all, i m working on my map config.

I ve got:

-Cfgmaterials.hpp

-Cfgpatches.hpp

-cfgsurfacecharacters.hpp

-cfgsurfaces.hpp

-cfgworldlist.hpp

-cfgworlds.hpp

-config.cpp

i modified the sahrani config and verified it, but i can't see the grass models in arma.

someone could help me?

Quote[/b] ] my cfgsurfaces:

class CfgSurfaces {

class Default {};

class Water {};

class flooGrass : Default {

access = ReadOnly;

files = "trava_*";

rough = 0.05;

dust = 0.2;

soundEnviron = "grass";

character = "flooGrassClutter";

};

class flooSand : Default {

access = ReadOnly;

files = "pisek_*";

rough = 0.1;

dust = 0.5;

soundEnviron = "sand";

character = "flooSandClutter";

};

class flooRock : Default {

access = ReadOnly;

files = "skalaj_*";

rough = 0.01;

dust = 0.01;

soundEnviron = "rock";

character = "flooRock";

};

class flooville : Default {

access = ReadOnly;

files = "mesto2_*";

rough = 1;

dust = 0.8;

soundEnviron = "rock";

character = "flooville";

};

};

and my cfgsurfacescharacters:

Quote[/b] ]class CfgSurfaceCharacters {

class flooGrassClutter {

probability[] = {0.8, 0.6};

names[] = {"GrassGeneral", "FlowersColor"};

};

class flooSandClutter {

probability[] = {0.11, 0.05};

names[] = {"SmallRocks", "GrassDesert"};

};

class flooRock {

probability[] = {0.1, 0.01};

names[] = {"SmallRocks", "GrassDesert"};

};

class flooville {

probability[] = {0.1, 0.01};

names[] = {"GrassGeneral", "GrassDesert"};

};

};

Thanks for help

Share this post


Link to post
Share on other sites

aafter that, you have to configure your clutters:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class clutter

{

class GrassGeneral: DefaultClutter

{

model="ca\plants\clutter_grass_general.p3d";

affectedByWind = 1;

swLighting = 1;

scaleMin = 0.75;

scaleMax = 1.0;

};

};

and so on smile_o.gif

Share this post


Link to post
Share on other sites

yep in muy cfgworlds:

Quote[/b] ]class clutter {

class GrassGeneral : DefaultClutter {

model = "ca\plants\clutter_grass_general.p3d";

affectedByWind = 0.3;

swLighting = 1;

scaleMin = 0.75;

scaleMax = 1.0;

};

class GrassFlowers : GrassGeneral {

model = "ca\plants\clutter_grass_flowers.p3d";

};

class GrassLong : GrassGeneral {

model = "ca\plants\clutter_grass_long.p3d";

affectedByWind = 0.6;

scaleMin = 0.6;

scaleMax = 1.1;

};

class GrassSevenbeauty : GrassGeneral {

model = "ca\plants\clutter_grass_sevenbaeuty.p3d";

affectedByWind = 0.2;

scaleMin = 0.7;

scaleMax = 1.1;

};

class GrassYellow : GrassGeneral {

model = "ca\plants\clutter_grass_yellow.p3d";

affectedByWind = 0.2;

scaleMin = 0.7;

scaleMax = 1.1;

};

class GrassDesert : GrassGeneral {

model = "ca\plants\clutter_grass_desert.p3d";

};

class ForestFern : GrassGeneral {

model = "ca\plants\clutter_forest_fern.p3d";

affectedByWind = 0.1;

scaleMin = 0.9;

scaleMax = 1.1;

};

class SmallRocks : GrassGeneral {

model = "ca\rocks\clutter_stone_small.p3d";

affectedByWind = 0;

scaleMin = 0.9;

scaleMax = 1.1;

};

class FlowersColor : GrassGeneral {

model = "ca\plants\clutter_smetanka.p3d";

};

class FlowersWhite : GrassGeneral {

model = "ca\plants\clutter_white_flower.p3d";

};

class MushroomsHorcak : GrassGeneral {

model = "ca\plants\clutter_horcak.p3d";

affectedByWind = 0;

scaleMin = 0.85;

scaleMax = 1.25;

};

class MushroomsPrasivka : MushroomsHorcak {

model = "ca\plants\clutter_prasivky.p3d";

};

class MushroomsBabka : MushroomsHorcak {

model = "ca\plants\clutter_babka.p3d";

};

class MushroomsMuchomurka : MushroomsHorcak {

model = "ca\plants\clutter_muchomurka.p3d";

};

};

Share this post


Link to post
Share on other sites

have you called your ground texture like in the config?

trava_detail_co.paa, pisek_detail_co.paa, skalaj_detail_co.paa?

Share this post


Link to post
Share on other sites

Dont use same class names in cfgsurfacescharacters (class flooville, rock) and cfgsurfaces. And im not sure if i told you that sometimes use ur own texture names (floo_sand_co.paa in the pastebin ex.) to avoid any problems.

http://pastebin.com/f6371cfa5

Share this post


Link to post
Share on other sites

all textures names are good.

I change the class names .

It doesn't work anymore. banghead.gif

Share this post


Link to post
Share on other sites

Must i change all the class name in cfgworld too?

Share this post


Link to post
Share on other sites

sure:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class GrassGeneral ---> class floo_GrassGeneral....

ps @linker thats what im talking about all the time, to avoid any conflicts, use your own names and classes especially with islands.

Share this post


Link to post
Share on other sites

Ok, i think I found the problem.

I had a similar problem some months ago, cause I was using the same ground textures for 2 islands (while in your case they are ss Defaulfrom Vanilla ArmA, and you are using them for your island too)

The problem is thah when you configure the ground textures in CfgSurfaces, then name of the textures must not be the same of the original ones.

With this i mean that trava, pisek, mesto2 are names used by another island too, so it creates a sort of conflict, cause now the engine can't recognize which one apply the clutters to.

So, change the name of the ground textures, then do it in your config, and try again.

Share this post


Link to post
Share on other sites

i ve change it but nothing better...

i only have the flowers on my ground like the beginning.... help.gif

Share this post


Link to post
Share on other sites

Ok guys, i m just a big noob lol

I forget to modify the texture "files" ref in the cfgsurfaces.

Thanks for help.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×