cervantes 330 Posted November 25, 2008 hi i have a any probleme with one spawn script. i want add a name on a spawned unit, for this i have write in my spawn script. _z6="veryslow_Ryan_Zombie7" createUnit [getMarkerPos "spawn3", groupA1]; _z7="veryslow_Ryan_Zombie8" createUnit [getMarkerPos "spawn4", groupA1]; _z8="veryslow_Ryan_Zombie9" createUnit [getMarkerPos "spawn5", groupA1]; _z9="veryslow_Ryan_Zombie10" createUnit [getMarkerPos "spawn6", groupA1]; _name1="z6"; _name2="z7"; _name3="z8"; _name4="z9"; _z6 setVehicleVarName _name1; _z7 setVehicleVarName _name2; _z8 setVehicleVarName _name3; _z9 setVehicleVarName _name4; _z6 Call Compile Format ["%1=_This ; PublicVariable ""%1""",_name1]; _z7 Call Compile Format ["%1=_This ; PublicVariable ""%1""",_name2]; _z8 Call Compile Format ["%1=_This ; PublicVariable ""%1""",_name3]; _z9 Call Compile Format ["%1=_This ; PublicVariable ""%1""",_name4]; [z6,player] exec "farmland_zombies\rising.sqs" [z7,player] exec "farmland_zombies\rising.sqs" [z8,player] exec "farmland_zombies\rising.sqs" [z9,player] exec "farmland_zombies\rising.sqs" but a rising script dont working have you one idea for resolve this probleme? Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 25, 2008 Some of this code looks spooky to me - and not because it's about zombies  As you work with a fixed set of units you could take the easy route and assign their global names within the "createUnit" command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _z6="veryslow_Ryan_Zombie7" createUnit [getMarkerPos "spawn3", groupA1,"z6 = this"]; [z6,player] exec "farmland_zombies\rising.sqs"; Would this work for you? Cheers, VictorFarbau Share this post Link to post Share on other sites
cervantes 330 Posted November 25, 2008 yes this working perfectly thx man Share this post Link to post Share on other sites