wika_woo 182 Posted November 20, 2008 Hi i was looking for a skydive scrpit on this forum... But NO luck, Maybe i;m not using the right terms... Does anybody know of a skydiving script other than the HALO jump one?.. Thanks Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 20, 2008 Well, it would help to know what you want to achieve exactly... Share this post Link to post Share on other sites
wika_woo 182 Posted November 20, 2008 sorry to be vague.... Just a simple unit (soldier) falling from a sky (with a camera) In a sky diving form... Can't get any precise than that Thanks Share this post Link to post Share on other sites
=Odin= 0 Posted November 21, 2008 G'day Try this post by ManDay it has a HALO script ready to download AAHALO it may be the same as you allready have? There are a few other scripts out there aswell "Fallschirm.sqs" by Mr-Murray being one. Share this post Link to post Share on other sites
wika_woo 182 Posted November 21, 2008 I have that one already mate . Thanks for looking into it though Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 22, 2008 So you want to just spawn a unit in mid-air and w/o a parachute? Since you're still vague  I would think you could just create a unit up in the air. Just throwing in some script code from the top of my brains... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _testgroup = createGroup West; "SoldierW" createUnit [[x,y,z], _testgroup]; (_testgroup select 0) setPos [x,y,200]; (_testgroup select 0) exec "camera.sqs"; No idea if this is what you're looking for. But you get a (unsuspecting  ) skydiver with an attached camera... Cheers, VictorFarbau Share this post Link to post Share on other sites
wika_woo 182 Posted November 23, 2008 Thanks for the reply and code... Will give it a go ..... Â How shall i name the .sqs file so i can run it in the editor?.. Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 24, 2008 You can paste this into an SQS or SQF file. Well, use SQS for now. Name it like "spawnhigh.sqs" or whatever you like. Then Enter the editor, place a west unit somewhere (otherwise the createGroup West won't work) and put this into the init line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "spawnhigh.sqs" Mind you: you replace the x,y coordinates with useful values before running the script, obviously. This should work. Maybe I should test it myself Cheers, VictorFarbau Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 24, 2008 You know what - that just doesn't work. I used this code instead and that did work in a basic way. Same procedure as above to call it. But the jumper remains in a stand position while dropping down. This would have to be changed probably by "playMove". Anyway, that's all I have time for now - need to finish some other stuff first <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_jumper = _this; _jumper setPos [getpos _jumper select 0, getpos _jumper select 1,300]; _jumper exec "camera.sqs"; #loop BIS_Camera setpos [getpos _jumper select 0, getpos _jumper select 1, (getpos _jumper select 2)+4]; ~0.01 goto "loop"; Share this post Link to post Share on other sites
wika_woo 182 Posted November 24, 2008 lol.. Thanks again mate... Will have a wee go later on Share this post Link to post Share on other sites
wika_woo 182 Posted November 25, 2008 Yup, I tried it out.. works really well.. ALl i have to do is work some suitable animation for it Share this post Link to post Share on other sites