leondus 0 Posted November 13, 2008 hey all, Could two sides Res+East share the same pbo? This is what I have for the Res (pre revolt) forces. Can I also add post revolt East forces? or have to make another PBO file?? Thanks Quote[/b] ] class IRO_NawfalSOLa: IRO_NawfalSOL {}; class IRO_NawfalSOLb: IRO_NawfalSOL {}; class IRO_NawfalSOLc: IRO_NawfalSOL {}; class IRO_Nawfalofficera: IRO_NawfalSOL {}; class IRO_Nawfalofficerb: IRO_NawfalSOL {}; class IRO_NawfalSOLha: IRO_NawfalSOL {}; class IRO_NawfalSOLhb: IRO_NawfalSOL {}; class IRO_NawfalSOLhc: IRO_NawfalSOL {}; class IRO_NawfalSOLhd: IRO_NawfalSOL {}; class IRO_NawfalSOLhe: IRO_NawfalSOL {}; class IRO_Nawfalcrewb: IRO_NawfalSOL {}; class IRO_Nawfalcrewc: IRO_NawfalSOL {}; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierGB:Soldier{}; class IRO_NawfalSOLBase : SoldierGB { scope = private; moves = "CfgMovesMC"; vehicleClass = "Libyx Army"; side = 2; nightVision = true; hiddenSelections[] = {}; sensitivity = 1.5; camouflage = 0.75; accuracy = 0.7; cost = 40000; threat[] = {1, 0.05, 0.05}; weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 10 * WeaponSlotItem + WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem; wounds[]={"\IRO_Nawfal\2pants.pac","\IRO_Nawfal\2pants_z.pac","\IRO_Nawfal\2shirt.pac","\IRO_Nawfal\2shirt_z.pac","\IRO_Nawfal\2sleve.pac","\IRO_Nawfal\2sleve_z.pac"}; }; class IRO_NawfalSOLb: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLb.p3d"; displayName = "Libyx AK47 "; weapons[] = {"ICP_AK47","Throw","Put"}; magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag ","ICP_AK47mag","ICP_AK47mag","handgrenade","handg renade","handgrenade","handgrenade"};    class EventHandlers   {             = "[_this select 0]exec""IRO_Nawfal\script\init_soldier.sqs"";";   }; }; class IRO_Nawfalofficerb: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_Nawfalofficerb.p3d"; displayName = "Officer"; moves = "CfgMovesMC"; weapons[] = {"ICP_AK47","Throw","Put"}; magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag ","ICP_AK47mag","ICP_AK47mag","handgrenade","handg renade","handgrenade","handgrenade"};    class EventHandlers   {     = "[_this select 0]exec""\IRO_Nawfal\script\init_soldier.sqs"";";   }; }; class IRO_Nawfalofficera: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_Nawfalofficera.p3d"; displayName = "Officer x"; moves = "CfgMovesMC"; weapons[] = {"ICP_AK47","Throw","Put"}; magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag ","ICP_AK47mag","ICP_AK47mag","handgrenade","handg renade","handgrenade","handgrenade"};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_NawfalSOLc: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLb.p3d"; displayName = "Libyx SKS "; weapons[] = {"JAM_SKS","Throw","Put"}; magazines[]={"JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E762_SKSmag"," ; ;JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E 762_SKSmag","HandGrenade","HandGrenade","HandGrenade"};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_NawfalSOLhb: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLhb"; displayName = "Libyx Helmeted AK47/rpg"; weapons[] = {"ICP_AK47","ICPrpg7","Throw","Put"}; magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICPrpg7mag& amp; quot;,"ICPrpg7mag","ICPrpg7mag","ICPrpg7mag"};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_NawfalSOLha: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d"; displayName = "Libyx Helmeted RPK74"; weapons[] = {"RHS_RPK74_JAM","Throw","Put"}; magazines[] = {"JAM_E545M_45HDmag","JAM_E545M_45HDmag","JAM_E545M_45HDmag" ,"JAM_E545M_45HDmag","JAM_E545M_45HDmag"};       class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_NawfalSOLhc: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d"; displayName = "Libyx Helmeted SKSoptics"; weapons[] = {"SKSoptics","Throw","Put"}; magazines[] = {"JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E762_SKSmag"," ; ;JAM_E762_SKSmag","JAM_E762_SKSmag"};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_NawfalSOLhd: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d"; displayName = "Libyx Helmeted SMG"; weapons[] = {"UP_PPSHA","Throw","Put"}; magazines[] = {"UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag "};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_NawfalSOLhe: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d"; displayName = "Libyx Helmeted RPD"; weapons[] = {"JAM_RPD","Throw","Put"}; magazines[]= {"JAM_E762M_100HDmag","JAM_E762M_100HDmag","JAM_E762M_100HDmag&am p;qu ot;,"JAM_E762M_100HDmag","JAM_E762M_100HDmag","JAM_E762M_100HDmag ","HandGrenade","HandGrenade"};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_Nawfalcrewc: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_Nawfalcrewb.p3d"; displayName = "Libyx Tanker SMG"; weapons[] = {"UP_PPSHA","Throw","Put"}; magazines[] = {"UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag "};    class EventHandlers   { Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";   }; }; class IRO_Nawfalcrewb: IRO_NawfalSOLBase { scope = public; model = "\IRO_Nawfal\IRO_Nawfalcrewb.p3d"; displayName = "Libyx Tanker"; weapons[] = {"ICP_AK47","Throw","Put"}; magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag ","ICP_AK47mag","ICP_AK47mag","handgrenade","handg renade","handgrenade","handgrenade"};    class EventHandlers   {     = "[_this select 0]exec""\IRO_Nawfal\script\init_soldier.sqs"";";    };  }; }; class CfgGroups { class Resistance { name="Nawfal Army"; class IRO_SOL_1 { name="Nawfal Units"; class IRO_Nawfal_Squad { name="Libyx Squad"; class Unit0{name="1";side=2;vehicle="IRO_NawfalSOLb";rank="Sergeant";position[]={0,0,0};}; class Unit1{name="2";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-8,-3,0};}; class Unit2{name="3";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-6,-3,0};}; class Unit3{name="4";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-4,-3,0};}; class Unit4{name="5";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-2,-3,0};}; class Unit5{name="6";side=2;vehicle="IRO_NawfalSOLb";rank="Private";position[]={0,-3,0};}; }; class IRO_SOL_Troop { name="Nawfal Leader"; class Unit0{name="1";side=2;vehicle="IRO_NawfalSOLb";rank="Sergeant";position[]={0,0,0};}; class Unit1{name="2";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-6,-3,0};}; class Unit2{name="3";side=2;vehicle="IRO_NawfalSOLb";rank="Private";position[]={-3,-3,0};}; }; class IRO_SOL_snipr_Squad { name="Nawfal Sniper Team"; class Unit0{name="1";side=2;vehicle="IRO_NawfalSOLb";rank="Major";position[]={0,0,0};}; class Unit1{name="2";side=2;vehicle="IRO_NawfalSOLb";rank="Captain";position[]={-6,-3,0};}; class Unit2{name="3";side=2;vehicle="IRO_NawfalSOLb";rank="Sergeant";position[]={-3,-3,0};}; }; }; }; Share this post Link to post Share on other sites
ProfTournesol 956 Posted November 13, 2008 As long as you define them correctly (mainly with "side=" or inheriting from soldierW or soldierE), there isn't any problem with that. Share this post Link to post Share on other sites