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leondus

2 sides on PBO?

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hey all,

Could two sides Res+East share the same pbo?

This is what I have for the Res (pre revolt) forces.

Can I also add post revolt East forces? or have to make another PBO file??

Thanks smile_o.gif

Quote[/b] ]

class IRO_NawfalSOLa: IRO_NawfalSOL {};

class IRO_NawfalSOLb: IRO_NawfalSOL {};

class IRO_NawfalSOLc: IRO_NawfalSOL {};

class IRO_Nawfalofficera: IRO_NawfalSOL {};

class IRO_Nawfalofficerb: IRO_NawfalSOL {};

class IRO_NawfalSOLha: IRO_NawfalSOL {};

class IRO_NawfalSOLhb: IRO_NawfalSOL {};

class IRO_NawfalSOLhc: IRO_NawfalSOL {};

class IRO_NawfalSOLhd: IRO_NawfalSOL {};

class IRO_NawfalSOLhe: IRO_NawfalSOL {};

class IRO_Nawfalcrewb: IRO_NawfalSOL {};

class IRO_Nawfalcrewc: IRO_NawfalSOL {};

};

class CfgVehicles {

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierGB:Soldier{};

class IRO_NawfalSOLBase : SoldierGB {

scope = private;

moves = "CfgMovesMC";

vehicleClass = "Libyx Army";

side = 2;

nightVision = true;

hiddenSelections[] = {};

sensitivity = 1.5;

camouflage = 0.75;

accuracy = 0.7;

cost = 40000;

threat[] = {1, 0.05, 0.05};

weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 10 * WeaponSlotItem + WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;

wounds[]={"\IRO_Nawfal\2pants.pac","\IRO_Nawfal\2pants_z.pac","\IRO_Nawfal\2shirt.pac","\IRO_Nawfal\2shirt_z.pac","\IRO_Nawfal\2sleve.pac","\IRO_Nawfal\2sleve_z.pac"};

};

class IRO_NawfalSOLb: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLb.p3d";

displayName = "Libyx AK47 ";

weapons[] = {"ICP_AK47","Throw","Put"};

magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag

","ICP_AK47mag","ICP_AK47mag","handgrenade","handg

renade","handgrenade","handgrenade"};

     class EventHandlers

    {

                       = "[_this select 0]exec""IRO_Nawfal\script\init_soldier.sqs"";";

    };

};

class IRO_Nawfalofficerb: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_Nawfalofficerb.p3d";

displayName = "Officer";

moves = "CfgMovesMC";

weapons[] = {"ICP_AK47","Throw","Put"};

magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag

","ICP_AK47mag","ICP_AK47mag","handgrenade","handg

renade","handgrenade","handgrenade"};

     class EventHandlers

    {

       = "[_this select 0]exec""\IRO_Nawfal\script\init_soldier.sqs"";";

    };

};

class IRO_Nawfalofficera: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_Nawfalofficera.p3d";

displayName = "Officer x";

moves = "CfgMovesMC";

weapons[] = {"ICP_AK47","Throw","Put"};

magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag

","ICP_AK47mag","ICP_AK47mag","handgrenade","handg

renade","handgrenade","handgrenade"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_NawfalSOLc: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLb.p3d";

displayName = "Libyx SKS ";

weapons[] = {"JAM_SKS","Throw","Put"};

magazines[]={"JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E762_SKSmag",&quot

;

;JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E

762_SKSmag","HandGrenade","HandGrenade","HandGrenade"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_NawfalSOLhb: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLhb";

displayName = "Libyx Helmeted AK47/rpg";

weapons[] = {"ICP_AK47","ICPrpg7","Throw","Put"};

magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICPrpg7mag&

amp;

quot;,"ICPrpg7mag","ICPrpg7mag","ICPrpg7mag"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_NawfalSOLha: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d";

displayName = "Libyx Helmeted RPK74";

weapons[] = {"RHS_RPK74_JAM","Throw","Put"};

magazines[] = {"JAM_E545M_45HDmag","JAM_E545M_45HDmag","JAM_E545M_45HDmag"

,"JAM_E545M_45HDmag","JAM_E545M_45HDmag"};

     

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_NawfalSOLhc: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d";

displayName = "Libyx Helmeted SKSoptics";

weapons[] = {"SKSoptics","Throw","Put"};

magazines[] = {"JAM_E762_SKSmag","JAM_E762_SKSmag","JAM_E762_SKSmag",&quot

;

;JAM_E762_SKSmag","JAM_E762_SKSmag"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_NawfalSOLhd: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d";

displayName = "Libyx Helmeted SMG";

weapons[] = {"UP_PPSHA","Throw","Put"};

magazines[] = {"UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag

"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_NawfalSOLhe: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_NawfalSOLha.p3d";

displayName = "Libyx Helmeted RPD";

weapons[] = {"JAM_RPD","Throw","Put"};

magazines[]= {"JAM_E762M_100HDmag","JAM_E762M_100HDmag","JAM_E762M_100HDmag&am

p;qu

ot;,"JAM_E762M_100HDmag","JAM_E762M_100HDmag","JAM_E762M_100HDmag

","HandGrenade","HandGrenade"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_Nawfalcrewc: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_Nawfalcrewb.p3d";

displayName = "Libyx Tanker SMG";

weapons[] = {"UP_PPSHA","Throw","Put"};

magazines[] = {"UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag","UP_PPSHAmag

"};

     class EventHandlers

    {

Init= "[_this select 0]exec""\IRO_Nawfal\scr\arab_faces.sqs"";";

    };

};

class IRO_Nawfalcrewb: IRO_NawfalSOLBase {

scope = public;

model = "\IRO_Nawfal\IRO_Nawfalcrewb.p3d";

displayName = "Libyx Tanker";

weapons[] = {"ICP_AK47","Throw","Put"};

magazines[] = {"ICP_AK47mag","ICP_AK47mag","ICP_AK47mag","ICP_AK47mag

","ICP_AK47mag","ICP_AK47mag","handgrenade","handg

renade","handgrenade","handgrenade"};

     class EventHandlers

    {

       = "[_this select 0]exec""\IRO_Nawfal\script\init_soldier.sqs"";";

     };

 };

};

class CfgGroups

{

class Resistance

{

name="Nawfal Army";

class IRO_SOL_1

{

name="Nawfal Units";

class IRO_Nawfal_Squad

{

name="Libyx Squad";

class Unit0{name="1";side=2;vehicle="IRO_NawfalSOLb";rank="Sergeant";position[]={0,0,0};};

class Unit1{name="2";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-8,-3,0};};

class Unit2{name="3";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-6,-3,0};};

class Unit3{name="4";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-4,-3,0};};

class Unit4{name="5";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-2,-3,0};};

class Unit5{name="6";side=2;vehicle="IRO_NawfalSOLb";rank="Private";position[]={0,-3,0};};

};

class IRO_SOL_Troop

{

name="Nawfal Leader";

class Unit0{name="1";side=2;vehicle="IRO_NawfalSOLb";rank="Sergeant";position[]={0,0,0};};

class Unit1{name="2";side=2;vehicle="IRO_NawfalSOLb";rank="Corporal";position[]={-6,-3,0};};

class Unit2{name="3";side=2;vehicle="IRO_NawfalSOLb";rank="Private";position[]={-3,-3,0};};

};

class IRO_SOL_snipr_Squad

{

name="Nawfal Sniper Team";

class Unit0{name="1";side=2;vehicle="IRO_NawfalSOLb";rank="Major";position[]={0,0,0};};

class Unit1{name="2";side=2;vehicle="IRO_NawfalSOLb";rank="Captain";position[]={-6,-3,0};};

class Unit2{name="3";side=2;vehicle="IRO_NawfalSOLb";rank="Sergeant";position[]={-3,-3,0};};

};

};

};

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As long as you define them correctly (mainly with "side=" or inheriting from soldierW or soldierE), there isn't any problem with that.

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