Taurus 20 Posted November 10, 2008 Having difficult times with this game. Part from it CTD:ing on random occasions with 1.14, I pin pointed one of the CTDs to "Join and Lead" way points. No custom addons involved in the mission or loaded with the .exe And most importantly no scripts. I've been upgrading all nForce drivers, sound card, graphic drivers but to no avail. i.e. Client group has "Join and Lead", some AI units has "join" These two way points are synchronized. [edit] This is reproduce able by doing this: http://img120.imageshack.us/my.php?image=armajoinandleadcrashsc7.jpg (hmm, the group doesn't show on that picture, but the upper most line is connected to a basic BLUFOR infantry squad) Name your mission Jointest or something, save and export to MP, fire up a dedicated server, chose the mission, wait and BANG! [/edit] What happens when the AI should join is CTD with(from rpt) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">======================================================= Date: 11/09/08 Â Time: 22:50:09 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 006AA508 graphics: Â D3D9, Device: NVIDIA GeForce 7950 GT , Driver:nv4_disp.dll 6.14.11.7519 resolution: Â 1680x1050x32 Addons: Â Datsun_armed_DBE1 in CA\DBE1\datsun_armed\ Â Zakladna_DBE1 in DBE1\Models_DBE1\zakladna\ Â CTI_buildingsBmp2_hq in ca\cti_buildings\bmp2_hq\ Â CTI_buildingsM113_hq in ca\cti_buildings\m113_hq\, DBE1 in CA\DBE1\ Â CA_Hotfix in ca\hotfix\, SaraLite in ca\saralite\, Desert in ca\desert\ Â CAIntroAnims in ca\introanims\, Roads_DBE1 in DBE1\Models_DBE1\roads\ Â Pila_DBE1 in DBE1\Models_DBE1\pila\ Â WarfareBuildings_TOW_Tripod in ca\cti_buildings\tow_stat\, LRD30 in lrd30\ Â CASounds in ca\sounds\, WarfareBuildings_T72_RACS in ca\cti_buildings\t72_racs\ Â DBE1_UI in CA\DBE1\ui\, Desert2_Buildings in ca\Desert2\build\ Â CA_Missions_Armory1 in ca\missions\armory1.intro\ Â CAweapons3_m107 in CA\weapons3\m107\ Â CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\ Â UH60Desert in DBE1\Models_DBE1\uh60desert\, Desert2_Objects in ca\Desert2\objects\ Â CA_Missions in ca\missions\, CARoads in ca\roads\ Â CAWheeled3_TT650 in CA\wheeled3\tt650\ Â Mercenary_DBE1 in DBE1\Models_DBE1\mercenary\, Models_DBE1 in DBE1\Models_DBE1\ Â Anims_DBE1 in DBE1\Models_DBE1\anims\ Â Prisoners_DBE1 in DBE1\Models_DBE1\prisoners\, NPCs_DBE1 in DBE1\Models_DBE1\npcs\ Â CAAir in ca\air\, CA_Anims in ca\anims\, MK19_Tripod in ca\cti_buildings\mk19_stat\ Â CAUSMCD in ca\usmcd\, Kamenolom_DBE1 in DBE1\Models_DBE1\kamenolom\ Â Sara_dbe1 in DBE1\Sara_DBE1\, CAAnimals in CA\animals\ Â CA_desert2_Characters in ca\Desert2\characters\, CAUI in ca\ui\ Â CAWeapons in ca\weapons\, CAweapons3_m16a4 in CA\weapons3\m16a4\ Â CAWeapons3_ammocrates in CA\weapons3\ammocrates\, CAAir3_Su34 in CA\air3\su34\ Â CACharacters in ca\characters\, CA_CutSceneAnims in ca\cutSceneAnims\ Â DC3_DBE1 in CA\DBE1\dc3\, DBE1_Hotfix in ca\hotfix\dbe1\, CASigns in CA\signs\ Â CAFonts in ca\UIFonts\, CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\ Â CAWeapons3 in CA\weapons3\, CAWheeled3_M1030 in CA\wheeled3\m1030\ Â Vysilac_DBE1 in DBE1\Models_DBE1\vysilac\, CAAir3 in CA\air3\ Â DSHkM_Mini in ca\cti_buildings\dshkm_stat\, LRM119 in lrm119\, CAMisc in ca\misc\ Â CAPlants in CA\plants\, CAVoice in ca\voice\, CA_QGClutterHotfix in ca\hotfix\qg\ Â CAData in ca\ Â WarfareBuildings_Stinger_Twice_static in ca\cti_buildings\stinger_stat\ Â CALanguage in ca\language\, CAWater in CA\water\ Â CAweapons3_aks74pso in CA\weapons3\aks74pso\ Â HMMWV_DBE1 in DBE1\Models_DBE1\hmmwv_h1\, CA_Anims_Char in ca\anims\characters\ Â WarfareBuildings in ca\cti_buildings\, M2HD_Mini in ca\cti_buildings\m2_stat2\, CATracked in ca\tracked\ Â Warfare in warfare\, CAweapons3_ksvk in CA\weapons3\ksvk\ Â Music_DBE1 in DBE1\Models_DBE1\music\, CAA10 in ca\a10\, Porto in ca\Desert2\ Â ploty_DBE1 in DBE1\Models_DBE1\ploty\, 6G30_DBE1 in CA\DBE1\6g30\, Sara in ca\sara\ Â CAWheeled3 in CA\wheeled3\, Misc_DBE1 in DBE1\Models_DBE1\misc\ Â UI_DBE1 in DBE1\Models_DBE1\ui\, CABuildings in ca\buildings\ Â Hilux_armed_DBE1 in CA\DBE1\hilux_armed\ Â CA_Hotfix_vez_ropa in ca\hotfix\vez_ropa\, CARocks in Ca\Rocks\ Â CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA;DBE1 Distribution: 1294 Version 1.14.5256 Fault address: Â 006AA508 01:002A9508 D:\spel\Bohemia Interactive\ArmA\arma.exe file: Â Â SomeMap (__CUR_MP) world: Â Â Sara Prev. code bytes: EC 10 01 00 00 53 8B 5D 08 56 8B 75 0C 57 33 FF Fault code bytes: 39 BB 48 01 00 00 7E 21 8B 83 44 01 00 00 8B 04 Anyone else stumbled upon this? Share this post Link to post Share on other sites