bravo 6 0 Posted October 28, 2008 I didn't know exactly where to post this question. It might seem a strange question but here it goes: Can a grass/vegetation Clutter Not "bend over" if the soldier goes into prone position? In 1st ArmA versions we had this exact problem because when we went into prone position the grass wouldn't 'bend over' and we wouldn't be able to see anything trough the tall grass. On recent versions this "issue" was "improved". Now what i pretend is to be able to control this behavior. Is this possible to control it? Of course, without removing the possibility to have them "swing in the wind". Share this post Link to post Share on other sites
cj525 5 Posted November 13, 2008 yeah you can set it so it doesn't bend, in the geo lod add property : class = bush. This will prevent it from flattening when in the prone position. I don't know if you could control it ingame though, best way is to crouch and move slowly forward so you don't stand up. Share this post Link to post Share on other sites
dren 0 Posted November 17, 2008 this goes for grass also. for some wierd reason i dont get grass on bulldozer or ingame (pbo'ed) heres the part from config http://pastebin.com/m3d4a2acd (mask is using green, aka lawn) ((and yep i will add xx_ or something in front of the names )) Share this post Link to post Share on other sites
luki 53 Posted November 18, 2008 http://pastebin.com/m2002c9b8 -------------------------- be sure your texture called dren_lawn_co, dren_lawn_nohq, dren_lawn_mco for example and be sure the names are present in layer.cfg and detailtexture rvmats Share this post Link to post Share on other sites
dren 0 Posted November 19, 2008 But shouldnt they still work even with default arma names? Or to work they need to have different class names? Share this post Link to post Share on other sites
Linker Split 0 Posted November 29, 2008 there's a little trick that you can use: set the wind effect to 0, so: affectedByWind = 0; in this way they will stay in their position even if you go prone, but you will loose the swaying effect Share this post Link to post Share on other sites
cj525 5 Posted November 30, 2008 looks like your using a AA pre defined setting for your grass clutter. Quote[/b] ]class lawn : Default { access = 2; files = "lawn_*"; rough = 0.1; dust = 0.2; soundEnviron = "grass"; character = "GrassClutter"; }; }; class CfgSurfaceCharacters { class GrassClutter { probability[] = {0.40, 0.05, 0.05}; names[] = {"GrassLong", "ForrestFern", "FlowersWhite"}; }; }; change "GrassClutter" to eg: DrenClutter this will remove the conflict. Share this post Link to post Share on other sites
bravo 6 0 Posted May 7, 2009 The Geometry (class = bush) is just for objects it does not work with clutters. So, did anyone come up with a concrete solution to this question? I remember: How can i make grass/vegetation Clutter Not "bend over" when a soldier goes into prone position? Share this post Link to post Share on other sites
Linker Split 0 Posted May 7, 2009 as I said: there's a little trick that you can use: set the wind effect to 0, so:affectedByWind = 0; in this way they will stay in their position even if you go prone, but you will loose the swaying effect you have to decide Share this post Link to post Share on other sites
bravo 6 0 Posted May 7, 2009 (edited) Isn't there another solution to this subject without loosing the swing effect? I want my grass to swing but its small enough to block humans sight, so it does not make much sense to "bend over". Another thing: if the Clutter have the "affectedByWind = 0;" will the terrain have FTP FPS improvements? edit: Edited May 8, 2009 by bravo 6 trypo, typo 2 Share this post Link to post Share on other sites
.kju 3245 Posted May 7, 2009 FTP? FPS? Not much probably. Share this post Link to post Share on other sites
bravo 6 0 Posted May 8, 2009 yup FPS. Keyboard dyslexia is a pain. Anyway, I'm glad to know that in ArmA2 we will have this problem solved :D Share this post Link to post Share on other sites
Linker Split 0 Posted May 9, 2009 yes man :) more FPS Share this post Link to post Share on other sites