bigshot 26 Posted October 24, 2008 I've been waiting for this since OFP. I hope the team will consider making some sort of change as described so desired results for both mission makers and players alike will be more easily attained. As for AI settings in Arma2 I think its important to standardize the way players and mission makers can adjust the GENERAL GAME difficulty settings. Right now in arma1 we have a few different ways of adjusting skill level and it gets too confusing and results are over-varied and difficult to attain exactly what is desired by the user because we all have our own method of making these adjustments...for instance, you can adjust skill level in the front end but that slider will adjust both accuracy and aggessiveness simultaneously, when most of the time you really will want to turn DOWN accuracy but turn UP aggressiveness...which is not possible right now from the GUI as it can only be done from the players.ini file. Then theres the slider in the editor as well...so as it is right now, we're adjusting our ini's, then were adjusting in the editor and we're ending up with very different results and even some weird results at times. I think it would be best (due to there being so many different styles of missions and combat situations) to simplify this adjustment process by: 1. eliminate the possibilty of being able to manually make the adjustments through the player ini, perhaps by moving the difficulty settings out of the player ini and into its own encrypted file located somewhere within the mission itself. Also, remove the single slider from the front end menu. 2. Then, place 2 standard sliders (1 for accuracy, 1 for aggressiveness) both in the editor (for mission makers) and in the mission briefing screen (for players). The sliders in the mission briefing screen would indicate/match how the mission maker adjusted the intended general game difficulty in the editor, and would allow the user to turn each slider (independently) either higher or lower than what the default settings are from the mission maker. ...to me this seems like a more streamlined and simplified way of dealing with being able to make this adjustment from mission to mission because right now its being set in both the front end, the ini and then also the mission and the settings are fighting each other...and 1 adjustment is not good for ALL missions...we need a slight change like this...i feel its important. Share this post Link to post Share on other sites