Deadfast 43 Posted October 4, 2008 Hello, here I come again I'm trying to find out whether there is a scripted way to damage vehicle's tires. I don't care whether all or only few will be damaged. Share this post Link to post Share on other sites
johnnyboy 3797 Posted October 5, 2008 SetDammage is not enough to guarantee a flat tire, and it might cause too much other visible damage, so you don't get the effect you are looking for. I think you need to spawn (createVehicle) a bullet at the exact position of the tire. Play with the modelToWorld command to figure out the relative position of a vehicle's tire to the position (center) of the vehicle object. Then createVehicle a bullet at that position. Probably a large caliber to insure its enough damage to flatten the tire. Try shooting the tire with different weapons, until you find the caliber that guarantees a flat tire. Here's a link to a similar script where the bullet is created, and directed to hit a unit in the head: http://www.ofpec.com/forum/index.php?topic=31417.0 Also, look in the Biki's Weapons page to find the ammo class name of the particular bullet you want to use: http://community.bistudio.com/wiki/ArmA:_Weapons When you get a working example, post it, so this is easier for the next guy to do! Good luck. Share this post Link to post Share on other sites