bennie1983nl 0 Posted October 1, 2008 (edited) I am missing Class MARINE3 *in the editor. It is problery in the }; ..... #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { *class HL_MARINES *{ * *units[]={"MARINE1","MARINESG","MARINE2","MARINEMG","MARINE3"}; * *weapons[]={}; * *requiredVersion=1.96; * *requiredAddons[]={}; *}; }; class CfgModels { *class default {}; *class Man:default {}; *class SPETS2:man * *{ * *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; * *sectionsInherit=Head; *}; }; class CfgVehicles { *class All {}; *class AllVehicles:All {}; *class Land:AllVehicles {}; *class Man:Land {}; *class Soldier:Man {}; *class SoldierWB:Soldier {}; *class SoldierWMG:SoldierWB {}; *class SoldierWMedic:SoldierWB {}; *class MARINE1:SoldierWB *{ * *displayName="HL Marine MP5GL"; * *model="\HL_MARINES\SPETS2.p3d"; * *vehicleClass="Half-Life Marines"; * *side=1; * *wounds[]={}; * *armor=3; * *armorLegs=1.500000; * *cost=400000; * *nightVision=1; * *camouflage=0.8; * *audible=0.04; * *accuracy=2.500000; * *sensitivity=1.0; * *sensitivityEar=0.15; * *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1}; * *weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put"}; * *magazines[]={"HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher"}; class EventHandlers { * * * * init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; }; }; *class MARINESG:MARINE1 *{ * *displayName="HL Marine ShotGun"; * *model="\HL_MARINES\SPETS2.p3d"; * *vehicleClass="Half-Life Marines"; * *weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","Glock"}; * *magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","GlockMag","GlockMag","GlockMag"}; class EventHandlers { * * * * init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; }; *}; *class MARINE2:SoldierWMedic *{ * *displayName="HL Marine MP5"; * *model="\HL_MARINES\SPETS2.p3d"; * *vehicleClass="Half-Life Marines"; * *weapons[]={"HKMP5SD6","NVGoggles","Throw","Put"}; * *magazines[]={"HK","HK","HK","HK"}; class EventHandlers { * * * * init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; }; * }; *class MARINEMG:SoldierWMG *{ * *displayName="HL Marine SAW"; * *model="\HL_MARINES\SPETS2.p3d"; * *vehicleClass="Half-Life Marines"; * *weapons[]={"LSR_M249saw","NVGoggles","Throw","Put"}; * *magazines[]={"LSR_m249mag","LSR_m249mag","LSR_m249mag","LSR_m249mag"}; class EventHandlers { * * * * init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; * *}; *class MARINE3:MARINE1 *{ * *displayName="HL Marine M4"; * *model="\HL_MARINES\SPETS2.p3d"; * *vehicleClass="Half-Life Marines"; * *weapons[]={"LSR_m4_m203_aim","NVGoggles","Throw","Put"}; * *magazines[]={"LSR_m4mag","LSR_m4mag","LSR_m4mag","LSR_m203vest","LSR_m4mag","LSR_m203vest","LSR_m203vest"}; class EventHandlers { * * * * init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; * *}; * }; *}; }; }; :crazy_o: Edited April 16, 2009 by W0lle Share this post Link to post Share on other sites
sanctuary 19 Posted October 1, 2008 (edited) class MARINEMG:SoldierWMG { displayName="HL Marine SAW"; model="\HL_MARINES\SPETS2.p3d"; vehicleClass="Half-Life Marines"; weapons[]={"LSR_M249saw","NVGoggles","Throw","Put"}; magazines[]={"LSR_m249mag","LSR_m249mag","LSR_m249mag","LSR_m249mag"}; class EventHandlers { init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; }; At the end of that you need to add a }; Edited April 16, 2009 by W0lle Share this post Link to post Share on other sites