Scooter 0 Posted September 29, 2008 I have downloaded a great WW2 mega mod, in this mod there is a plane for airborne troops (Dakota, British RAF), and I need to find a way of putting my group already in the plane but without adding it to your team. I really need help with this, really really do... . Help would be appreciated if possible on solving this problem. Share this post Link to post Share on other sites
zulu1 145 Posted September 29, 2008 Quote[/b] ]I have downloaded a great WW2 mega mod, in this mod there is a plane for airborne troops (Dakota, British RAF), and I need to find a way of putting my group already in the plane but without adding it to your team. This is very easy to do. Place your plane on the map and set the Formation to "Flying", then name it p1 or any name you want to use. Now put your infantry units on the map, but do not group them with the plane. Now in the int field of each unit put this without the quotation marks. "this moveincargo p1" Your units will now start in the flying plane. There are many eject and para scripts you could use also. This MOD Pack you found sounds like maybe something different, would you mind sharing the link of where you downloaded it from? Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 29, 2008 Quicker way  : Quote[/b] ]{_x moveincargo p1} foreach units group this in the init line of the squad leader (or whatever unit of the group), if p1 is the name of the plane. Share this post Link to post Share on other sites
Scooter 0 Posted September 29, 2008 Great thanks guys, and Zuku1, that WW2 mod is a massive one and isn't easy to install but here's the link. http://operationflashpoint.filefront.com/file/Invasion_1944;76285. Share this post Link to post Share on other sites