stilton 0 Posted September 16, 2008 ive looked on the comref briefly but im a bit retarded when it comes to scripting.. in short, ive made a version of evo for me and a friend that uses desert vehicles with the hamas soldier as the enemy, on a desert map.. ..im now trying to replace the hamas soldiers with the FFAA-terrorists.. but when i tried to get their class names by dePbo'ing the pbo file, the config.bin is all garbled and hence i cant read it to get the classname.. ..so is it possible to use some sort of editor command to get it to show up in a hint ingame, or fix the config.bin so it isnt all garbled.. any help would be appreciated. thanks Share this post Link to post Share on other sites
Deadfast 43 Posted September 16, 2008 Hey. Create a trigger in the editor. Set it to radio activation and copy&paste this into the On Activation line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hint format["Type: %1", typeOf *name*] *name* = name of the unit you want to find the classname for Share this post Link to post Share on other sites
stilton 0 Posted September 16, 2008 thanks i also got a pm explaining that i can use kegety's unRap to 'unwrap' the bin into the original config cpp.. which is also good, means i can check all the different classes for the different units.. thx for your help Share this post Link to post Share on other sites
dachevs 1 Posted September 17, 2008 ur can put in the Initialization line of the unit: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hint format ["%1", typeOf this] as well similar to what Deadfast say Share this post Link to post Share on other sites