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ArMoGaDoN

CQB Support

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I hope for better support for CQB + Building clearance in ArmA2:

1 Grenades that bounce off walls properly and around corners.

2 Flash-Bangs that bounce correctly, AND stun/blind enemies temporarily.

3 Smoke that blocks AI's vision.

4 Grenade blast radius that doesn't travel unaffected through floors, and grenades that don't fall through floors and explode on ground below the house?

5 Collision detection fixed so that you can turn on stairs and near objects without bashing your gun and being unable to turn - automatic raise/lower of weapon to avoid objects needed here, you would do it without thinking in RL...

Reason: We tried to use ArmA for building clearance and town-clearance training, but these problems made it useless, training was a disaster, and an already restless player-base became yet more disillusioned with ArmA for their needs.

Surely this stuff must already exist for the military product else that training would also be difficult to achieve?

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Oh yeah, I played with friends inside the houses too.

I like all of your points because house fights in ArmA are really bad (But way better than in OFP)

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It feels like you are walking with your binocs on inside a house and you can hardly see stuff propertly since FOV is so bad, or houses are too small.

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