spirit 0 Posted August 24, 2008 Since i cant find a thread that covers my desire complete i started a new one. I am busy with making all environment changes to Watkins island. I fixed all environment sounds like wind/snow storms etc fine. Now the next step is the sound for walking in snow. Since snow is not a defined sound in the character.pbo i been searching. So what i want? In the config file you can attach sounds to texture right. So say files='SNOW' sound='SNOW'. That stuff. Now i copied some code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SoundEnvironExt { snow = {{"\ca\characters\data\sound\rock\run1", 0.000562, 1}, {"\ca\characters\data\sound\rock\run2", 0.000562, 1}, {"\ca\characters\data\sound\rock\run3", 0.000562, 1}, {"\ca\characters\data\sound\rock\run4", 0.000562, 1}, {"\ca\characters\data\sound\rock\run5", 0.000562, 1}, {"\ca\characters\data\sound\rock\run6", 0.000562, 1}, {"\ca\characters\data\sound\rock\run7", 0.000562, 1}, {"\ca\characters\data\sound\rock\run8", 0.000562, 1}, {"run", {"\ca\characters\data\sound\rock\run1", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run2", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run3", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run4", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run5", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run6", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run7", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run8", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk1", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk2", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk3", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk4", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk5", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk6", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk7", 0.000562, 1}}, {"walk", {"\ca\characters\data\sound\rock\walk8", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint1", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint2", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint3", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint4", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint5", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint6", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint7", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint8", 0.000562, 1}}, {"crawl", {"\ca\characters\data\sound\rock\crawl1", 0.000562, 1}}, {"crawl", {"\ca\characters\data\sound\rock\crawl2", 0.000562, 1}}, {"crawl", {"\ca\characters\data\sound\rock\crawl3", 0.000562, 1}}, {"crawl", {"\ca\characters\data\sound\rock\crawl4", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up1", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up2", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up3", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up4", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down1", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down2", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down3", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down4", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground1", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground2", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground3", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground4", 0.000562, 1}}, {"swim", {"\ca\characters\data\sound\swim\swim5", 0.017783, 1}}, {"swim", {"\ca\characters\data\sound\swim\swim6", 0.017783, 1}}, {"swim", {"\ca\characters\data\sound\swim\swim7", 0.017783, 1}}, {"slide", {"\ca\characters\data\sound\sliding\sliding1", 0.000562, 1}}, {"slide", {"\ca\characters\data\sound\sliding\sliding2", 0.000562, 1}}, {"slide", {"\ca\characters\data\sound\sliding\sliding3", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder11", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder12", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder13", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder14", 0.000562, 1}}}; }; }; I expected this code to be able to enable sound when choosing SNOW as sound to mask. However nothing happens. Anybody knows a way of defining a custom sound for characters for walk, crawl etc in the right way without overwriting the default ones ofcourse. There is no error or something, it just doesnt work. All i try do here is take the standard rock code and renamed it to SNOW. When that works i can simple change sounds for my own desire.... Anybody? Tx in advance for reading/answering! Share this post Link to post Share on other sites
spirit 0 Posted August 24, 2008 Just saw something odd. In the code of characters.pbo the sound of snow is already defined and it also points to the ca\ sound shit to a place called snow. Now the odd thing is, there is no snow sounds in that dir. I might be in some luck by just making a pbo that puts all that stuff in the "standard" location since there is nothing to overwride Share this post Link to post Share on other sites
spirit 0 Posted August 25, 2008 !SOLVED! Took me a while as a non config wizard but i now got it working. I can define any sort of sound and attach it to the configsurfaces. Means i am finaly free of the default sounds. Created a new sound wtkn_snow and i works fine. Needed to create a shitload of wss files but its worth it:) And i dont overwrite anything:) Only odd thing is that the sound seems to travel endless:( Amazin how how hard they can make it to make a footstep sound. If anybody knows how that can happen then pls. And yes the sound SNOX is just an example going here. Now only thing i need find out where ya define the travel of sound. Maybe just the volume of walk 3-4 or what ever... Now you can hear a squad moving in the snow from the other side of the watkins:) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgVehicles { /*extern*/ class Man; class CAManBase: Man { soundEnviron[] = {}; class SoundEnvironExt { snox[] = {{"\ca\characters\data\sound\rock\run1", 0.000562, 1}, {"\ca\characters\data\sound\rock\run2", 0.000562, 1}, {"\ca\characters\data\sound\rock\run3", 0.000562, 1}, {"\ca\characters\data\sound\rock\run4", 0.000562, 1}, {"\ca\characters\data\sound\rock\run5", 0.000562, 1}, {"\ca\characters\data\sound\rock\run6", 0.000562, 1}, {"\ca\characters\data\sound\rock\run7", 0.000562, 1}, {"\ca\characters\data\sound\rock\run8", 0.000562, 1}, {"run", {"\ca\characters\data\sound\rock\run1", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run2", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run3", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run4", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run5", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run6", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run7", 0.000562, 1}}, {"run", {"\ca\characters\data\sound\rock\run8", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk1", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk2", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk3", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk4", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk5", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk6", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk7", 0.000562, 1}}, {"walk", {"\watkins\sounds\walk8", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint1", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint2", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint3", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint4", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint5", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint6", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint7", 0.000562, 1}}, {"sprint", {"\ca\characters\data\sound\rock\sprint8", 0.000562, 1}}, {"crawl", {"\watkins\sounds\crawl1", 0.000562, 1}}, {"crawl", {"\watkins\sounds\crawl2", 0.000562, 1}}, {"crawl", {"\watkins\sounds\crawl3", 0.000562, 1}}, {"crawl", {"\watkins\sounds\crawl4", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up1", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up2", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up3", 0.000562, 1}}, {"standup", {"\ca\characters\data\sound\rock\up4", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down1", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down2", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down3", 0.000562, 1}}, {"laydown", {"\ca\characters\data\sound\rock\down4", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground1", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground2", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground3", 0.000562, 1}}, {"bodyfall", {"\ca\characters\data\sound\rock\fall_to_ground4", 0.000562, 1}}, {"swim", {"\ca\characters\data\sound\swim\swim5", 0.017783, 1}}, {"swim", {"\ca\characters\data\sound\swim\swim6", 0.017783, 1}}, {"swim", {"\ca\characters\data\sound\swim\swim7", 0.017783, 1}}, {"slide", {"\ca\characters\data\sound\sliding\sliding1", 0.000562, 1}}, {"slide", {"\ca\characters\data\sound\sliding\sliding2", 0.000562, 1}}, {"slide", {"\ca\characters\data\sound\sliding\sliding3", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder11", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder12", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder13", 0.000562, 1}}, {"ladder", {"\ca\characters\data\sound\ladder\ladder14", 0.000562, 1}}}; }; }; }; Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted March 3, 2009 try using the default bis volume for walking & running, off the top of my head its minus db...hmmm db-65 I think thats right, this should stop you being heard from miles away.. Good luck mate, hope that works for ya Regards Mark XIII Share this post Link to post Share on other sites