beta 0 Posted August 15, 2008 I'd like to know what some people's opinion is on "How many active AI is too many". I've designed a mission to "stress test" a server to see just how many AI it can really handle. I'd like to know what anyone else's results have been from similar tests. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 15, 2008 I seem to remember that the FPS load got heavier in cities, particularly when a firefight broke out, and every AI needed to think for itself , must be all the obstacles & building position info getting all clogged up. Share this post Link to post Share on other sites