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How many AI is too many?

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I'd like to know what some people's opinion is on "How many active AI is too many".

I've designed a mission to "stress test" a server to see just how many AI it can really handle. I'd like to know what anyone else's results have been from similar tests.

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I seem to remember that the FPS load got heavier in cities, particularly when a firefight broke out, and every AI needed to think for itself smile_o.gif, must be all the obstacles & building position info getting all clogged up.

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