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GodHammer

Trasparency on missile head

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Since I'm making the TV guided version of KH-29, I built its whole seaking head. I also built the semispheric glass that covers the TV-guide device, but I am not able to make it semi-trasparent. I tried with an alpha channel on the missile texture and also tried to add a second 128x128 texture for the glass only. Still the glass appears not trasparent in O2.

Any advice?

KH-29wip.jpg

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Thanks for answering first of all.

What do you mean exactly? Using suffix _ca where?

On texture file? huh.gif

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yes:

texturename_co.tga would be a normal diffuse map

texturename_ca.tga would be a normal diffuse map with alpha (i.e. your glass texture)

You can use alpha channels with the _co suffix, but they are either fully alpha or not at all (Which is what has happened to your glass). Only useful if you wanted to cut holes in a texture.

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Yippeyyyyyyyyy!

It works finally smile_o.gif

Thank you Messiah!  notworthy.gif

KH-29tv.jpg

Now it just needs a better texture smile_o.gif Thanks again for help!

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my pleasure. It looks very nice indeed, a fine bit of texture work. I think the glass texture looks fine as it is, but of course its your work to change as you wish smile_o.gif

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Yes, I need to add some stuff to the aiming device texture. The glass is taken from a very good picture of a Maverick head, it shows reflections if you see it closer.

Thank you again Messiah, cheers!  notworthy.gif

*done*

KH-29T.jpg

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Maybe me, but you might want to check the edges between the glass and the missile. By the looks of it it doesn't have sharp values witch makes the front part of the tube cast bad/non-realistic lightning.

See pic:

KH-29T.jpg

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