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Messiah

2nd Turret and Cargo sharing same proxy

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I've got a patrol vehicle with a normal ring turret, and a front mounted machine gun for the passenger seat. I begun with making the usual proxies of a driver, gunner and cargo, and made the first cargo proxy be the 2nd turret gunner.

This all worked fine.

Now I've just added a 2nd cargo slot, which I intend to use as a normal cargo position, rather than a turret gunner... unfortunately if you get into cargo, you move to the same proxy position as the front gunner, and if you get in as the front gunner, you're still in the correct position.

Essentially, am I missing a config definition that should tell the game that the 2nd cargo slot should be using... well... the 2nd proxy? The game recognises that I've not got a cargo seat as it gives me the 'get in back' option, and it also recognises that the 2nd cargo slot should use the new anim, and it does, but it just places him in the wrong proxy.

Relevant parts:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">transportSoldier = 1;

cargoAction[] = {UKF_Jackal_4thman};

and in the 2nd turret

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">proxyType = CPCargo;

proxyindex = 1;

In the model itself the cargo proxy for the front gunner is called cargo.001 and the cargo proxy for the back seat passenger is called cargo.002

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I've never tried using a cargo proxy for a gunner.  You can set whatever anim you want, but it'd probably be easiest to make the gunner a gunner proxy. (gunner.001 for the main and gunner.002 for the side gun, then cargo.001 for the seat w/o a gun)

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aye, that worked... fairly obvious I guess, but I only used the cargo pos as the second turret as it was original a cargo pos as I was getting stuff ingame initially.

thanks

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