FriZY_SK 9 Posted August 3, 2008 Hi, i work on my first airplane (bf109). I am not sure how i get machine gun to my plane. I look to other addons and i found only defined 1 point in MEMORY LOD "kulomet" and ofcourse defined cfgWeapons. all i have done but it dont work! Error message from arma.rpt <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning Message: No entry 'bin\config.bin/CfgVehicles/CfgWeapons.scope'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/CfgWeapons.model'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/CfgWeapons.simulation'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/CfgWeapons.accuracy'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/CfgWeapons.camouflage'. etc................. my config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ... weapons[] = {"FFS_7_92mmGun"}; magazines[] = {"FFS_7_92mmMag"}; Â Â class Damage { tex[]={}; mat[]={ "ffs_bf109\1.rvmat", "ffs_bf109\1.rvmat", Â "ffs_bf109\1_destruct.rvmat", }; }; }; class CfgWeapons { class MGunCore; class FFS_7_92mmGun: MGunCore { scope=public; displayName="M17 7.92mm"; displayNameMagazine="M17"; shortNameMagazine="M17"; count=1470; ammo="FFS_7_92mm"; multiplier=1; magazines[] = {"FFS_7_92mmMag"}; burst=10; sound[]={\ca\Weapons\Data\Sound\M197_5shots_rotation_end,db25,1}; soundContinuous=0; reloadTime=0.009; dispersion=0.01; minRange = 30; minRangeProbab = 0.6; midRange = 300; midRangeProbab = 0.7; maxRange = 1200; maxRangeProbab = 0.1; }; }; class CfgMagazines { class VehicleMagazine; class FFS_7_92mmMag: VehicleMagazine { displayName="M17 7.92mm"; displayNameMagazine="M17"; shortNameMagazine="M17"; count=1470; ammo="FFS_7_92mm"; multiplier=1; burst=10; sound[]={\ca\Weapons\Data\Sound\M197_5shots_rotation_end,db25,1}; soundContinuous=0; reloadTime=0.009; dispersion=0.01; }; }; class CfgAmmo { class BulletBase; class FFS_7_92mm: BulletBase { soundHit1[]={"weapons\bulletricochet1",0.4,1}; soundHit2[]={"weapons\bulletricochet2",0.4,1}; soundHit3[]={"weapons\bulletricochet3",0.4,1}; soundHitMan1[]={"weapons\bullethitman1",0.3,1}; soundHitMan2[]={"weapons\bullethitman2",0.3,1}; soundHitArmor1[]={"weapons\small_impact1",0.5,1}; soundHitArmor2[]={"weapons\Big_Impact2",0.5,1}; soundHitBuilding1[]={"weapons\bulletricochet4",0.4,1}; soundHitBuilding2[]={"weapons\bulletricochet5",0.4,1}; hitGround[]={"soundHit1",0.33,"soundHit2",0.33,"soundHit3",0.33}; hitMan[]={"soundHitMan1",0.5,"soundHitMan2",0.5}; hitArmor[]={"soundHitArmor1",0.7,"soundHitArmor2",0.3}; hitBuilding[]={"soundHitBuilding1",0.5,"soundHitBuilding2",0.5}; hit=8; indirectHit=1; indirectHitRange=0.01; explosive=0; Â Â Â Â tracerColor[]={0.2, 0.8, 0.1, 0.04}; tracerColorR[]={0.2, 0.8, 0.1, 0.04}; cost = 2; minRange=10; minRangeProbab=0.750000; midRange=250; midRangeProbab=0.550000; maxRange=1000; maxRangeProbab=0.025000; }; }; 1. How can i fix it??? 2. Is possible shoting with 2 machine guns together??? 3. How i get MG to my plane correctly??? Share this post Link to post Share on other sites
FriZY_SK 9 Posted August 4, 2008 I fixed it. I had "class CfgWeapons" below "class CfgVehicles". Stupid mistake Now i can shoting from my one machine gun.But i have still problem beacose bf 109 has 2 machine guns above engine wich shoting at same time. How i get work second machine gun??? Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 4, 2008 Only suggestion is using the trick used in the SDP Vehicles addon. i.e. the Multi-gun Shilka / Camel / AH6 Done using Fired Eventhandler and manual scripting of the slugs. Share this post Link to post Share on other sites
FriZY_SK 9 Posted August 6, 2008 @[APS]Gnat Thx for reply. I downloaded this addon and tried to modify it for my plane but without success. Â Share this post Link to post Share on other sites