Spooner 0 Posted December 12, 2008 Oops, no it doesn't, but it should! Thanks for pointing that out to me! It would indeed be a bit confusing on a deathMessages enabled server getting two copies of each message! It was made originally for IC (but they didn't want to use it) and now since I expanded it for ATOW (who do want to use it) I thought I'd make it a bit more configurable. Obviously, in those situations the server is under control of the mod team, so it wasn't an issue (that is, needing to turn of my messages when the game was producing the default ones). (Original updated to v0.2.1: now disables SPON DeathMessages when server has BIS deathMessages on). Share this post Link to post Share on other sites
Spooner 0 Posted January 22, 2009 The SPON Core inside ACE is exactly the same as the one released separately, so it can be used in exactly the same way. Thus when you play ACE, there is no difference to having SPON Core and SPON Rangefinder loaded normally. Your situation depends on what exact combination of addons and mission scripts you have running: * SPON Core addon or mission script: OK. * SPON Core addon + any SPON component addons: OK. * SPON Core mission script + any SPON component mission scripts: OK. * SPON Core, or any SPON component, running as both addon and mission script at the same time: OK (Addon takes precedence, but will still be configured by the settings meant to affect the mission). * SPON Core mission script + any SPON component addons: Not OK (SPON component addons always require SPON Core addon). * SPON Core addon + any SPON non-GUI component mission scripts (does not have a ui directory, such as SPON Scuba or HoloMap): OK * SPON Core addon + any SPON GUI-based component mission scripts (i.e. has a ui directory, such as SPON Map or Recognise): OK, but needs a workaround. The workaround is to just to add a small part of Core to your mission (25k, so a lot smaller than whole of SPON Core): * Place a "Game Logics\SPON\SPON Core: Requre" logic object in the mission editor, to ensure that it can't be played without having the SPON Core addon loaded. * Include the SPON\Core\ui folder (just hpp files), leaving out all the scripts and other bits of SPON Core. * At the top of the description.ext: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include "SPON\Core\ui\core.hpp" Remember that you can just leave SPON Core mission scripts in your mission and you have no problems at all (all you are doing is wasting some space). This is the simplest option and does not require that the mission be played with SPON Core addon, so is the one I recommend really. Sorry that this issue is relatively complicated, but you have to remember that virtually no other ArmA modder releases addons and script versions of the same items, let alone ones that are so cross-compatible and simple to use Share this post Link to post Share on other sites