VictorFarbau 0 Posted July 18, 2008 As it happens I am now creating a mini GUI for my VFAI addon. Actually, I was hoping the dialog would a no-brainer (never looked at Arma dialogs before). All works fine, but I never hear any button sounds. I was using the default code template from BIS which specifies this for a CT_BUTTON type: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.2, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.2, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.2, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.2, 1}; Doesn't work. I looked at other addons (good old Troopmon, EMSI_UAV_management) that use the same code templates, same effect, no button sounds. Then I tried custom sounds (wss and ogg) using different syntactial methods including hyphens and no hyphens: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">soundEnter[] = {"\testaddon\snd\on.wss", 1, 1}; soundEnter[] = {"\testaddon\snd\on.ogg", 1, 1}; soundEnter[] = {"\testaddon\snd\on", 1, 1}; No luck either. Any hot tips to make the GUI responsive in terms of sound? I presume I don't need to define CfgSound classes in the config.cpp in order to use these right? Thanks, VictorFarbau Share this post Link to post Share on other sites
.kju 3244 Posted July 18, 2008 So you use RscButton as a base class for your buttons and still no sound? Share this post Link to post Share on other sites
VictorFarbau 0 Posted July 18, 2008 Hi Q, well, now I do  Alas, same difference Being a good boy I import <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RscButton {}; in my config.cpp. EDIT: well assuming that RscButton is a valid parent class of ARMA already...? I did not care about inheritance optimization so far either. But I want SOUND /EDIT My example button looks like this now <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class option1: RscButton { idc = -1; type = CT_BUTTON; style = ST_CENTER; x = (vfaictlx + 0.01); y = (vfaictly + (vfaictldist*2)); w = ((vfaictlw/2) - 0.02); h = 0.035; font = FontM; sizeEx = 0.024; colorText[] = {1, 1, 1, 1}; colorFocused[] = {0,0.8,0,0.5};  // border color for focused state colorDisabled[] = { 0, 0, 1, 0.7 };  // text color for disabled state colorBackground[] = { 1, 1, 1, 0.1 }; colorBackgroundDisabled[] = { 1, 1, 1, 0.5 };  // background color for disabled state colorBackgroundActive[] = { 1, 1, 1, 0.5 };  // background color for active state offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; colorShadow[] = {0, 0, 0, 0}; colorBorder[] = {0, 0, 0, 0}; borderSize = 0; soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.15, 1}; soundPush[] = {"\ca\ui\data\sound\new1", 0.15, 1}; soundClick[] = {"\ca\ui\data\sound\mouse3", 0.15, 1}; soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.15, 1}; action = "dummy = [] execVM ""\VFAI_ControlPanel\function\enable_eqai.sqf"";"; text = "Enable Equipment.AI"; }; It all works and displays fine but no sound whatsoever. Actually, I was looking at many different examples using dialogs. They all seem to be based on the BIS example - and none of them has any sound, regardless if I reference Arma engine sounds or my own. Needless to say the same sounds work fine in the editor when used in a description.ext "CfgSounds" section. Have you come across any dialog that produces any sound by chance? I'd really be eager to study the config.cpp of that one then. All the ones I could find are silent. Thanks, VictorFarbau Share this post Link to post Share on other sites
.kju 3244 Posted July 18, 2008 Can you please post the whole config in http://pastebin.com/. Inheritance should look like this: Quote[/b] ]class RscButton; Share this post Link to post Share on other sites
VictorFarbau 0 Posted July 18, 2008 With pleasure: http://pastebin.com/m68cf3e2f Don't take that "class RscDialog {};" too serious, I have tried without before with the same result. Something is just fundamentally wrong. Also, arma.rpt reveals no hidden quirks as I see it. Thanks, Victor Share this post Link to post Share on other sites
t_d 47 Posted July 18, 2008 I did the CWR UI with working sound afaik. Can't remember that I did anything special to get the sound working. Share this post Link to post Share on other sites
VictorFarbau 0 Posted July 18, 2008 I'll have a look at the CWR mod rightaway, thanks T_D. EDIT: was I too fast? Seems like the mod has not been released yet. The quest continues Cheers, VictorFarbau Share this post Link to post Share on other sites
t_d 47 Posted July 18, 2008 A CWR Demo is already released: http://community.bistudio.com/wiki/Cold_War_Rearmed:_Demo Share this post Link to post Share on other sites
VictorFarbau 0 Posted July 18, 2008 Solved. Using the CWR demo and my headphones I could hear some very remote dialog sounds. I have a hunch that something screwed up my volume levels (probably some recent BSOD I had when playing Arma). I had to remove my Arma.cfg file and move all volume sliders down and up again. After this "reset" I hear all the sounds fine now. So my fault, solved. Has only cost me hours of troubleshooting. Thanks for the support though, appreciated Cheers, VictorFarbau Share this post Link to post Share on other sites