Synide 0 Posted June 30, 2008 Recently I noticed that the current community version of binarize.exe produces oprw.wrp files of version 18. I also noticed that BIS latest sara.wrp & intro.wrp are of version 20. My question is this... Is the ArmA game engine providing BIS version 20 .wrp's any additional simulation/rendering features that it may not be providing when rendering our version 18 .wrp's? And, if it does what are those differences? Share this post Link to post Share on other sites
bravo 6 0 Posted June 30, 2008 im not sure what exactly you mean but, does it have to do with the config.cpp line? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Name_Of_Island { units[] = {Amiriya}; weapons[] = {}; requiredVersion = 1.12; requiredAddons[] = {"CAData", "CABuildings", "CAMisc", "CAPlants", "CARoads", "CARocks"}; }; edit: if not.. maybe BIS need to release a more recent version of "binarize.exe" Share this post Link to post Share on other sites
Linker Split 0 Posted June 30, 2008 im not sure what exactly you mean but, does it have to do with the config.cpp line?<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Name_Of_Island { units[] = {Amiriya}; weapons[] = {}; requiredVersion = 1.12; requiredAddons[] = {"CAData", "CABuildings", "CAMisc", "CAPlants", "CARoads", "CARocks"}; }; edit: if not.. maybe BIS need to release a more recent version of "binarize.exe" he means something related to the file version, maybe he ex-edited the WRPs and found this odd thing... we must only wait for a DEV to answer this question... Share this post Link to post Share on other sites
opteryx 1562 Posted July 1, 2008 Speaking of the .wrp format, did anyone figure out if it's possible to convert .wrp into .pew again? Share this post Link to post Share on other sites
bravo 6 0 Posted July 1, 2008 to my understanding the mentioned conversion doesn't make much sence.. even if you could where would be the sat_lco, the mask_lco, the bck.bmp and we wouldn't have any source information about the map. So it would be useless, agree? Share this post Link to post Share on other sites
Synide 0 Posted July 1, 2008 Quote[/b] ]...does it have to do with the config.cpp line? nope, no it doesn't... it has to do with the fact that I noticed that sara & intro have a different version number to desert2 & community based maps. and, knowning that versioning is used for either just denoting what & who made the data it can also be used for attributing functional & operational differences bewteen data sets. and so that was my question... are BIS doing anything in presenting there islands as oppossed to community islands differently... the reason i asked the question hear and did not ask a dev directly via PM is because whether they are or they are not... I think it's worth people knowing that currently there is a version difference between the content. @Opteryx... sorta, recently some work was undertaken to resurrect a POSEW60.pew (Visitor3 v1.14) from a 8WVR.wrp (unbinarized) file. Although the sat & layer masks were not rescued as they were handily available anyway... the object instances were recovered in good order to repopulate a slightly damaged POSEW60.pew. It is possible to recover the sat & mask layers also... but that would take an order of magnitude of work greater than was available. The reason this was undertaken was because the backup procedures were ineffectual in this case... which highlights the need to keep multiple backup copies of .pew's and p3dm mlods... but this is not what this thread was about... @Bravo6... ...So it would be useless, agree? nope... it would not be useless... Share this post Link to post Share on other sites