malick 0 Posted June 18, 2008 Hello all ! When we save a game with the built in function, what is really saved ? When the mission doesn't have any script running, only units and waypoints, it's pretty straightforward. However, when n1 scripts are running, with n2 variables and parameters, are all status written in the save file ? For example, if I have a simple loop counting from 1 to 100 and I click on save when the counter reached 50. When I reload the mission, will the script start back at 0 (reinitialize values as in init.sqs) or start from 50 (the saved value). Sorry if this is obvious, I'm wondering how the savegame function works ! Malick Share this post Link to post Share on other sites