render 0 Posted June 5, 2008 Hi everyone, Frome some time i'm trying to set up my dedicated server 1.14 on FeeBSD. Now is time to set up my bandwidth config but im very frustrated after reading tones of posts about the same issue without simple rule "Simple Question = Simple Answer" So i will try to ask shortly and easy as is possble... 1st. Q - I could not figure out how to set up demon for autolunch so for a now im using only ./armaserver start -kill -9 pid... commands.. In my arrmaserver i have added some 1 line after CONFIG=server.cfg CFG=arma.cfg so now I have ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -cfg=${CFG} -port=${PORT} -pid=${PIDFILE} -mod= Is this correct? In this way my arma.cfg will be loaded? 2nd. Q - can anyone whit a lot of knowledge help me set arma.cfg ? I'm trying to set up server on 1+1Mbit connection there is posiblity to have 2+2 but not at this moment... What i have to put in my arma.cfg to have no unit warping around...in front of my aim...?? - 1Mbit connection can handle 4? or 8? players in Coop Mission? - and what exectly have to put in arma.cfg to make it work.. for 4 or 8 players on that 1Mbit connection <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> language = "English"; adapter = -1; 3D_Performance = 0.000000; Resolution_W = 0; Resolution_H = 0; Resolution_Bpp = 0; MaxMsgSend = 256; // 128 default MaxSizeGuaranteed = 1024; // 512 default MaxSizeNonguaranteed = 64; // 256 default MinBandwidth=131072; // 131072 default MaxBandwidth = 10000000000; MinErrorToSend=0.005; // 0.001 default I know that evereyone are cant wait for arma2 but i have a feeling that arma is somehow abandoned ship... Especialy when i talk about Linux Dedicated Version subject.... Share this post Link to post Share on other sites
sickboy 13 Posted June 5, 2008 For as far as I can see; your parameters etc are in order. Player amounts: 1 / 1 mbit  might be a little low, the 2 / 2 is already much better, but it really depends on the scope of your missions and player base Mostly guessing and counting ~256kbit per player [*] 1mbit: 4 players, possibly with low or no ingame von, some AI. 8 players maybe but without AI. [*] 2mbit: 8 players, medium von, some AI Warping: The most probable reason you are experiencing extra warping is due to the fact that you increased the minErrorToSend, instead of keeping it default, or rather decreasing it for smoother movement Also, you have MaxBandwidth of 10.000.000.000; which equals 10gigabit, while you only have 1 / 1 mbit in this case I would go for 2048000  which equals 2 mbit, which is atm basicly twice of what you have (Assuming they mean the max upload bandwidth, and not the cumulative amount). So it would look like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> MaxMsgSend = 256; // 128 default MaxSizeGuaranteed = 512; // 512 default MaxSizeNonguaranteed = 256; // 256 default MinBandwidth=131072; // 131072 default MaxBandwidth = 2048000; MinErrorToSend=0.0005; // 0.001 default You could still tune the values a bit up and down, however, I wouldnt go bigger on the maxSize's. I have only experience with 100mbit servers, and no idea if the extra bandwidth required by minErrorToSend will hold to well. Trial and Error will tell. Share this post Link to post Share on other sites
render 0 Posted June 5, 2008 Thanks, Just like u said i put those values and now everything back to normal... Units now move smoothly but little rough.. - ( little shaking while walking ) Q = minErrorToSend - how much i will have to rise this value to get visible impact on smoothing... i had MinErrorToSend=0.005; Now have MinErrorToSend=0.0005 this is large difference So now for fine tune i should put =0.0006, 0.0007, or =0.00010 , 0.00020 how large should be this step.... to not get dizzy with instant kill -9 and server start ? Also have strange behavior... at the moment have ECS, XAM.1.4 and Urban Patrol Script... Fist thought that addons could mess thing up..and warp units around. Now when all back to normal have only one issue... I have simple map with tank and UAZ.....after change to =0.0005 Tank start to move smoot on the ground, rest of the units too but my UAZ sometimes is flying above ground about 2m while moving this is quite strange ... this re-appearing could be efect of some kind of lag? In offline mission testing it does not happening..so it should be some kind of lag thig...? Share this post Link to post Share on other sites