thegunnysgt 1 Posted May 30, 2008 Simple question, how can I add an action to a weapon? Update Okay, forget that last question. How can I check if a squad has a particular weapon. I know of the group command and the hasweapon command. How can I combine them to be a condition for a trigger? Also, how can I make a trigger only available during night time. Share this post Link to post Share on other sites
Rommel 2 Posted June 1, 2008 Define (in a GamE logic or init.sqf/sqs): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hasWeaponBLAH = 0; Script (executed from wanted Squad via <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nil = [this] execVM "script.sqf"; ------ <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _group = group _this select 0; while {alive _this select 0} do { {if (_x hasWeapon "BLAH") then {hasWeaponBLAH = 1;}} forEach units _group; sleep 10.0; }; Trigger: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Condition: hasWeaponBlah == 1 && daytime > 19 onAct: Your Code Here Share this post Link to post Share on other sites