hamis 0 Posted May 22, 2008 Well,why i can't make Ak74's to accept Burst mode? Share this post Link to post Share on other sites
nikita320106 0 Posted May 22, 2008 Quote[/b] ]why? because)) any detail or code sample? Share this post Link to post Share on other sites
hamis 0 Posted May 22, 2008 Yup:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AK74: Rifle {  scope = 2;  value = 0; model = "\RH_aks\RH_ak74k.p3d"; picture = "\RH_aks\inv\ak74k.paa"; displayName = "AK-74 Kobra"; opticsDisablePeripherialVision = 0;  opticsZoomMin = 0.16;  opticsZoomMax = 0.16;  distanceZoomMin = 322;  distanceZoomMax = 322;  UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";  optics = 1;  drySound[] = {"\ca\Weapons\Data\Sound\AK47_dry_v1",0.000316228,1};  reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\AK47_fill_v3",0.00562341,1};  modes[] = {"Single","Burst","FullAuto"};  magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"};  class Single: Mode_SemiAuto  {  sound[] = {"\ca\Weapons\Data\Sound\AK74_1_SS",10,1};  reloadTime = 0.095;  recoil = "AK74Recoil";  recoilProne = "AK74Recoil";  dispersion = 0.0025;  minRange = 2;  minRangeProbab = 0.1;  midRange = 250;  midRangeProbab = 0.7;  maxRange = 400;  maxRangeProbab = 0.04;  };  class Burst: Mode_Burst  {  sound[] = {"\ca\Weapons\Data\Sound\AK74_1_BS",10,1};  soundBurst = 0;  reloadTime = 0.095;  ffCount = 3;  recoil = "AK74Recoil";  recoilProne = "AK74Recoil";  dispersion = 0.007;  minRange = 2;  minRangeProbab = 0.1;  midRange = 60;  midRangeProbab = 0.7;  maxRange = 100;  maxRangeProbab = 0.05;  showToPlayer = 0;  };  class FullAuto: Mode_FullAuto  {  sound[] = {"\ca\Weapons\Data\Sound\AK74_1_SS",10,1};  reloadTime = 0.095;  ffCount = 30;  recoil = "AK74Recoil";  recoilProne = "AK74Recoil";  dispersion = 0.005;  minRange = 2;  minRangeProbab = 0.1;  midRange = 30;  midRangeProbab = 0.7;  maxRange = 60;  maxRangeProbab = 0.05;  };  class Library  {  libTextDesc = "$STR_LIB_AK74";  }; }; Share this post Link to post Share on other sites
nikita320106 0 Posted May 22, 2008 first Quote[/b] ] showToPlayer = 0; and sec Burst = 3;(or what you want) Share this post Link to post Share on other sites
hamis 0 Posted May 23, 2008 Well,those changes enabled burst for some other ak's but not first one. Share this post Link to post Share on other sites
nikita320106 0 Posted May 23, 2008 Quote[/b] ] showToPlayer = MUST BE 1; pay attention on arma.rpt and try another one)) Share this post Link to post Share on other sites
hamis 0 Posted May 23, 2008 It is set to 1,but it still does not work on this weapon!On other ak's after this one in config it does. Share this post Link to post Share on other sites