icfhoop 0 Posted May 17, 2008 Hello all, I need a little guidance. I want to take a bombardment script and make it to where before each round hits the ground a sound play before it making it sound like an artillery shell in air. Here is the script: ;Nombre de coups _v0=_this select 0 ;Cible _v1=_this select 1 ;Rayon _v2=_this select 2 ;Cadence _v3=_this select 3 ;Type d'obus _v4=_this select 4 mun="shell120" ? _v4==2:mun="smokeshellred" ? _v4==1:mun="smokeshell" ? _v4==3:mun="smokeshellgreen" ? _v4==105:mun="Sh_125_HE" _cnt=0 _coord=getpos _v1 _tx=_coord select 0 _ty=_coord select 1 #loop _cnt=_cnt+1 ? _cnt>_v0:goto "end" _x=random _v2 _y=random _v2 _z=random 1 _z2=random 1 ? _z<.5:_x=-_x ? _z2<0.5:_y=-_y _mine= mun createvehicle [_tx+_x,_ty+_y,-0.1] _mine setdammage 1 ~_v3 goto "loop" #end exit Thanks . Share this post Link to post Share on other sites
dachevs 1 Posted May 18, 2008 well you can make a sound folder and get the sound you want, convert to .ogg, put it in the sound folder and then in the script where you want the sound to play just add: playsound "YourSound.ogg"; Share this post Link to post Share on other sites