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GodHammer

AI patroling area

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It happens that I make my own enemy patrols guarding a building or a given objective.

I make the path including waypoints with pauses to add some reality and a bit of randomization.

But as I start shooting on them from a distance, with my snipers, they get mad and start running all across the whole map, in every direction, searching for me.

Is there a way to assign a patrol just a portion of the area, so they won't leave that place even if I shoot them?

I mean, I'd like them to run for cover and react, but not leaving the objective they were guarding or getting too far from the base.

Hope there's a solution  banghead.gif

Cheers, GH.

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also guard will generally follow right across the map, literally.

remember that the "open fire, engage at will" basicly means "if I see someone, my whole squad will go after em, regardless".

needs experimenting with to get balance right between how aggressive and how much they stay on said position.

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