Stavanger 0 Posted May 21, 2008 ePrison.de Mirror updated! Compact Fix for Arma 1.14 by zGuba Regards, Stavanger Share this post Link to post Share on other sites
Mayhem_210 0 Posted May 22, 2008 So what should I do guys? The First and Third person view are zoomed in, not like in 1.8. Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 22, 2008 My Compact Fix does not change FOV. Play in the Editor to see some examples of what my fix does: - RPG soldiers engage helicopters - unified vehicles designation - 100/1000 map grid instead of 200/2000 and more... Try using TrueView mod. Thanks again for mirroring Share this post Link to post Share on other sites
Mayhem_210 0 Posted May 22, 2008 Good job man. Where can I find a addon that fixes this? In 1.8 it was normal but in 1.14 it's zoomed in. Share this post Link to post Share on other sites
Rak 0 Posted May 22, 2008 By the way, Vikhr missiles are laser beam rider missiles. The missile tries to stay in the laser beam projected from the helicopter. It does not home to the laser mark, it flies in the laser They can not be guided to laser designated targets. Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 31, 2008 Good job man.Where can I find a addon that fixes this? In 1.8 it was normal but in 1.14 it's zoomed in. There's an 1.08 FOV addon somewhere in the net http://www.armedassault.info/index.php?cat=news&id=886 By the way, Vikhr missiles are laser beam rider missiles. The missile tries to stay in the laser beam projected from the helicopter. It does not home to the laser mark, it flies in the laser They can not be guided to laser designated targets. that information shocked me a bit... OK, I'll need to work on it more! Hope that somebody would release realistic Vikhr script! As soon as I'll get Mandoble's permission to use parts of his script, I'll release v1.14B. What's new: - Flares - thanks to william1, Franze and Frederf! Still random sqs, but improved alot! - Horn - for example HMMWV (M2) driver can sound the horn instead of firing M2 - Mandoble's Ejection Seats script extended & enabled for BIS jets and Ka-50, and also Life Saving Pontoons script for all aircrews!!! Need some modelling job for additional special effects such as Ka-50 rotor blades! - Vehicle Laser Designator - that's ridicolous, I made it's config VERY similiar to Solus's one at the 2008's beginning... High 5, Solus I'm currently using some of Solus's config tweaks such as AI firing range.  The VLD currently works only on assault helicopters. - Vehicle Nightvision - based on and compatible with sHole's Nightvision! Press your compass key at night while in armor / aircraft / helicopter Be prepared   Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 31, 2008 Finally I got all the needed permissions Thank You all! Download Fix 1.14B (2.23 MB) [bug connected with new ZGB_Flares feature fixed! please redownload the addon if got one ] [tweaked chickening, now the aircrews should chicken more frequently when hit ] Share this post Link to post Share on other sites
big 0 Posted May 31, 2008 Armaholic mirror updated: - Compact Fix for ArmA v1.14B Share this post Link to post Share on other sites
Stavanger 0 Posted May 31, 2008 Mirror updated from ePrison.de Compact Fix for ArmA v1.14b by zGuba Regards, Stavanger Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 31, 2008 Little update - ZGB_Flares that make damaged aircrafts afraid of incoming missiles avaiable there Chickening aircrews Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 1, 2008 I've made little trailer for Flares and MES. Other addons will be featured soon! Share this post Link to post Share on other sites
legolasindar 3 Posted June 1, 2008 Cant launch ArmA with this addon. Error message no found ZGB_Flares_Settings.hpp but this file is correct in your location. Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 1, 2008 Move this file to your ArmA\Dta directory. Bugger me! I'll update the pack as soon as I perfect current Flares and Ejection, so people won't get these errors by default! Share this post Link to post Share on other sites
i0n0s 0 Posted June 1, 2008 Hi, you have a locality problem. Flares has to run on every client but the ejection seat is only allowed to run at the server. Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 1, 2008 Thanks for pointing it out! I'll take care of MP side of my addons in incoming update! Share this post Link to post Share on other sites
i0n0s 0 Posted June 2, 2008 Ok, thanks. One thing I forgot in the last post: The eject-sound is played per playsound not per say. Because I can hear that sound when shooting down an plane one kilometer away. Oh, and rpg against helicopter is realy nice: Incoming R-P-G! Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 2, 2008 I'm glad that You like my minimod That issue with ejection sound was caused by it's stereo format. Currently such things shouldn't happen. I'm close to release updated version! Share this post Link to post Share on other sites
Alex72 1 Posted September 19, 2008 EDIT: ok... im confused. This was the wrong thread i guess. Awesome update! Btw, the flares seem to be very ineffective. Was testing it with Erics KA52 and it gets hit everytime. Seems the flares are dropped too late to get effect. Im off testing the rest. Noticed the JSF35 addon didnt drop automatically like with Wipmans flare addon. But i will add the classname for now to test. Thanks for your hard work. Share this post Link to post Share on other sites