-GNC-Lord-MDB 0 Posted April 14, 2008 Does anybody know how to replace the Tank Commander's position gun in the turret (usually an MG) with a different weapon? Share this post Link to post Share on other sites
.kju 3245 Posted April 15, 2008 Exchange weapons and magazines array below: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class YOURCFGPATCHESCLASS { units[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CATracked"}; }; }; class CfgVehicles { class Land; class LandVehicle: Land { class NewTurret; }; class Tank: LandVehicle { class Turrets { class MainTurret: NewTurret { class Turrets { class CommanderOptics: NewTurret{}; }; }; }; }; class M1Abrams: Tank { class Turrets: Turrets { class MainTurret: MainTurret { class Turrets: Turrets { class CommanderOptics: CommanderOptics { weapons[] = {"ACE_M1A1CMD_50"}; magazines[] = {"ACE_M1A1CMD_50_Box"}; }; }; }; }; }; Share this post Link to post Share on other sites
-GNC-Lord-MDB 0 Posted April 16, 2008 That helps me little, if I want to change the weapons by script. Give there does none instruct for it? Share this post Link to post Share on other sites