Mr Groch 0 Posted April 14, 2008 Hi! I want to change standart BIS M107 bullet hit damage, but I think, that I am making something wrong... I have made such config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class M107_Damage { units[] = {}; weapons[] = {}; requiredVersion = 1.12; requiredAddons[] = { "CAweapons" }; }; }; class CfgAmmo { class B_127x99_Ball_noTracer { hit = 100; indirectHit = 20; }; }; But M107 still have the same BIS hit damage... In 1.12 it is to weak, one full magazine shoted at UAZ engine from this armor piercing ammo, and it can drive normally? No shit... Thanks for help! Share this post Link to post Share on other sites
.kju 3245 Posted April 14, 2008 requiredAddons[] = {"CAWeapons3"}; and class B_127x99_Ball; class B_127x99_Ball_noTracer : B_127x99_Ball { ... }; Share this post Link to post Share on other sites
Mr Groch 0 Posted April 14, 2008 Yes, thx, it is working. Some other addon has overwritten my addon... I must find now wat is responsible for this :/ PS. Strange thing that even if I start arma with shortcut containing my addon as the last mod, it is still getting overwritten... Share this post Link to post Share on other sites
General Barron 0 Posted April 15, 2008 PS. Strange thing that even if I start armawith shortcut containing my addon as the last mod, it is still getting overwritten... Oh no, not this one again... Your arma shortcut has almost nothing to do with whether an addon gets overwritten or not. I think I'll need to post this on the wiki so this confusion ends... http://www.flashpoint1985.com/cgi-bin....t=71959 Share this post Link to post Share on other sites