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Deadfast

ArmA 1.11 crash

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Hello to all. I have a terrible problem with ArmA since I bought a new graphic card (see bellow, previously GeForce FX5700 128MB).

System specs:

AMD Athlon 2600+ @default 1.9 GHz

Sapphire Radeon HD2600XT 256MB DDR3 AGP

1 GB 400MHz RAM

Asus A7V600-X

Windows XP SP2 Czech version

ArmA 1.08 with 1.11 Beta patch

Error message:

arma_crash.png

The card is running with Catalyst 8.3 modified drivers by Sapphire (ATI doesn't support AGP version). Windows freshly installed.

Crash occurs when closing up to city. First the game starts to stutter for a second then it just crashes to desktop withe the message specified above.

Instant crash with the same message occurs while trying to change shadows to anything but disabled.

Doesn't matter if I'm running with beta patch (1.11) or not (1.08), game crashes anyway.

Resolution, texture size, shader details, post processing, object detail, view distance, -maxmem parameter - changing any of these had no effect. The game crashed anyway.

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It's probably caused because you only have 1Gb of RAM.

Try putting -maxmem=512 into your commandline and see what that does.

[TAO] Kremator

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Thanks for the reply!

However I have already tried that one.

I did it a go once more and this time it wasn't the CreateIndexBufer.

The game was playable for a while, but only until I approached Corazol (from the gas station road north of it).

Than FPS dropped to 1 and some artifacts appeared (gray triangles hovering above the city. Unfortunately I couldn't get a screenshot because then the game went down with Dr.Watson error.

Details:

Chybující aplikace arma.exe, verze 1.11.0.5244, chybující modul arma.exe, verze 1.11.0.5244, adresa chyby 0x002a4da0.

Translation:

Failing application arma.exe, version 1.11.0.5244, missing module arma.exe, version 1.11.0.5244, error address 0x002a4da0.

EDIT: Ah and the card is not overheating.

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Another update:

After defragmenting the harddrive the game didn't crash instantly.

Instead, I had the 'Receiving...' screen staring at me for a minute or two. Then it crashed with the usual error (CreateIndexBuffer failed).

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Yeah the triangles can mean one of two things ....

EITHER

You machine is overheating.

OR

You machine is running out of memory and surfaces arent being displayed.

Try this. Make sure nothing else is running on your machine. Get into game then holding LEFT SHIFT down type F L U S H (obviously without spaces). This will clear the memory.

See if that helps.

[TAO] Kremator

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@overheating: I thought so too when the artifacts popped up, but card's temperature stays under 55°C.

@memory: I don't think so. The game was running OK (well, as long as you consider average 15FPS as OK) on the same configuration just with a different VGA (GF FX5700 128MB DDR1).

I think there has to be problem either with Windows (I did a reinstall after I've replaced the cards), VGA drivers (which means I'm screwed because there are no alternative ones) or the game itself.

Whatever it is, I'll try the flush (BTW, you need to press Shift and numeric -).

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Flush didn't help.

I've run a RAM monitoring program to determine the amount of used RAM (whether ArmA is running low or not):

ram.gif

The point where the usage suddenly drops is where ArmA crashes. As you can see it's far from being full.

This time I was able to determine the behavior more specifically.

After I close to city my FPS suddenly drops from 60 to 17 (which is completely ridiculous given to the fact that I tested it with everything at low). Then Receiving... screen appeard and bang, the same message again...

I'll try to take a look on vRAM usage now.

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You say you reinstall windows, did you install your chipset drivers for your motherboard? mainly the agp gart

You see the Hotfix drivers on sapphire.com for AGP cards?

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You say you reinstall windows, did you install your chipset drivers for your motherboard? mainly the agp gart

Sure. Even though when I think about it these are pretty old. I'll try to look up if there's something newer to be found. Which reminds me that I forgot to specify what my MB is. Will fix that shortly.

You see the Hotfix drivers on sapphire.com for AGP cards?

Yes, these are actually the only ones that work. Other gave me DirectX errors.

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I'll try to look up if there's something newer to be found.

OK, that failed.

There are no newer drivers...

EDIT: BTW, I'm just done testing it with 1.12 beta patch. Crashes anyway...

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OK, problem solved by increasing AGP Aperture size from 128MB to 256MB in BIOS...

Thank god, now I can play again xmas_o.gif .

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