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volkov956

Gunnersaction=

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Does anyone know where to find a list of all the

gunnerAction = "xxxxx";

Trying to do a little mix and matching for some units

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Do you mean like this? Based on a quick search:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[air]

Line 587 : gunnerAction = "AH1Z_Gunner";

Line 813 : gunnerAction = "AH1Z_Gunner";

Line 924 : gunnerAction = "UH60_Gunner";

Line 1587 : gunnerAction = "Mi17_Gunner";

[air3\SU34]

Line 78 : gunnerAction = "Su34_Gunner";

Line 542 : gunnerAction = "Su34_Gunner";

[bin]

Line 2626 : gunnerAction = "";

[Ca]

Line 6615 : gunnerAction = "ManActTestDriver";

[tracked]

Line 443 : gunnerAction = "ManActTestDriverOut";

Line 599 : gunnerAction = "Abrams_Gunner";

Line 637 : gunnerAction = "Abrams_CommanderOut";

Line 738 : gunnerAction = "M113_Gunner";

Line 953 : gunnerAction = "M163_GunnerOut";

Line 1097 : gunnerAction = "BMP2_GunnerOut";

Line 1108 : gunnerAction = "BMP2_CommanderOUT";

Line 1244 : gunnerAction = "T72_GunnerOut";

Line 1276 : gunnerAction = "T72_CommanderOut";

Line 1334 : gunnerAction = "ZSU_GunnerOut";

Line 1358 : gunnerAction = "ZSU_CommanderOut";

[water]

Line 287 : gunnerAction = "RHIB_Gunner";

[weapons]

Line 2093 : gunnerAction = "M2_Gunner";

Line 2135 : gunnerAction = "M119_Gunner";

Line 2165 : gunnerAction = "DShKM_Gunner";

Line 2204 : gunnerAction = "AGS_Gunner";

Line 2235 : gunnerAction = "D30_Gunner";

Line 2266 : gunnerAction = "searchlight_Gunner";

[wheeled]

Line 909 : gunnerAction = "ManActTestDriverOut";

Line 1041 : gunnerAction = "HMMWV_Gunner01";

Line 1107 : gunnerAction = "HMMWV_Gunner03";

Line 1155 : gunnerAction = "HMMWV_Gunner02";

Line 1325 : gunnerAction = "Truck_Gunner";

Line 1647 : gunnerAction = "Stryker_GunnerOut";

Line 1898 : gunnerAction = "UAZ_Gunner01";

Line 1966 : gunnerAction = "UAZ_Gunner02";

Line 2489 : gunnerAction = "BRDM2_Gunner";

Line 2757 : gunnerAction = "Landrover_Gunner";

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each pbo (vehicles, air, etc) has a config.bin.

unbin it with kegetys unrap tool (generate seperate rot class for config.cpp) and there you'll find a CfgMovesBasic.hpp. open it.

There is the correspondig vehicle proxy actions.

Each one of them is corresponding to a class inside the CfgMovesMaleSdr.hpp, along with the appropriate interpolated animation in proxy case (death position).

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sweet tahts what i needed thnx

I tried searching the Arma wiki and found nothing :/

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